{"author_name":"FacticiusVir","cat":"LD #32","comments":[],"epoch":1429324320,"likes":2,"metadata":{"p_key":"20126","p_author":"FacticiusVir","p_authorkey":"8404","p_urlkey":"55459","p_title":"Tried to post this earlier\u2026","p_cat":"LD #32","p_event":"LD32","p_time":"1429324320","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"8404","us_name":"FacticiusVir","us_username":"facticiusvir","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>The base library I&#8217;ll be using is my custom C#\/DirectX game engine, Snap:\u00a0https:\/\/dl.dropboxusercontent.com\/u\/74209405\/Keeper.Snap.zip<\/p>\n <p>Current concept for my game is that you have to use strange parts to build weapons for an army &#8211; e.g. a stick and an electric eel to make a taser &#8211; then let them loose and see what happens!<\/p>","time":"April 17th, 2015 9:32 pm","title":"Tried to post this earlier\u2026"}