{"author_link":"\/users\/tudvari","author_name":"Tudvari","author_uid":"tudvari","comments":[],"epoch":1695391916,"event":"LD54","format":"md","ldjam_node_id":372290,"likes":1,"metadata":{"p_key":"201605","p_author":"Tudvari","p_authorkey":"1036138","p_urlkey":"434559","p_title":"Giving Godot a go but, but Godot 4 .NET doesn't support Web export :\\","p_cat":"LDJam ","p_event":"LD54","p_time":"1695391916","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1036138","us_name":"Tudvari","us_username":"tudvari","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":5,"author":36138,"body":"Hi guys,\n\nAs personal challenge I plan to try **Godot** during LD54. :) Which is a bit risky, I know. But as a handicap I'll use **C#** because I've got tons of experience with it and never really liked script languages anyway.\n\nBut I've just learnt that **Godot 4 with .NET doesn't support web export**!\n\nWhile Godot 3 with Mono (C#) and Godot 4 with GDScript support it.\n\nSo my question is: **Are web builds crucial to get a good amount of ratings**?\n\nWhen rating games, I always get the feeling that web build games get a ton more ratings on average. And I understand why could this be the case.\n\nIs this real? I don't want to just barely make the 20 ratings requirement. I want more to get a clearer picture on my entry.\n\nHowever I don't want to try both a new engine and a new language during a game jam! :smile: And I also don't really want to use Godot 3 because there is Godot 4 and soon 3 will be outdated.\n\nHave you managed to get 40-50+ ratings without a web build? \n\nLet me know and thanks for your comments in advance! :slight_smile: \n","comments":20,"comments-timestamp":"2023-09-25T08:04:26Z","created":"2023-09-22T14:00:10Z","files":[],"files-timestamp":0,"id":372290,"love":1,"love-timestamp":"2023-09-22T16:25:11Z","meta":[],"modified":"2023-09-25T08:04:26Z","name":"Giving Godot a go but, but Godot 4 .NET doesn't support Web export :\\","node-timestamp":"2023-09-22T19:34:33Z","parent":371588,"parents":[1,5,9,371459,371588],"path":"\/events\/ludum-dare\/54\/loot-goblin\/giving-godot-a-go-but-but-godot-4-net-doesnt-support-web-export","published":"2023-09-22T14:11:56Z","scope":"public","slug":"giving-godot-a-go-but-but-godot-4-net-doesnt-support-web-export","subsubtype":"","subtype":"","type":"post","version":1150126},"node_metadata":{"n_key":"372290","n_urlkey":"434559","n_parent":"371588","n_path":"\/events\/ludum-dare\/54\/loot-goblin\/giving-godot-a-go-but-but-godot-4-net-doesnt-support-web-export","n_slug":"giving-godot-a-go-but-but-godot-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"36138","n_created":"1695391210","n_modified":"1695629066","n_version":"1150126","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/loot-goblin\/giving-godot-a-go-but-but-godot-4-net-doesnt-support-web-export","text":"Hi guys,\n\nAs personal challenge I plan to try **Godot** during LD54. :) Which is a bit risky, I know. But as a handicap I'll use **C#** because I've got tons of experience with it and never really liked script languages anyway.\n\nBut I've just learnt that **Godot 4 with .NET doesn't support web export**!\n\nWhile Godot 3 with Mono (C#) and Godot 4 with GDScript support it.\n\nSo my question is: **Are web builds crucial to get a good amount of ratings**?\n\nWhen rating games, I always get the feeling that web build games get a ton more ratings on average. And I understand why could this be the case.\n\nIs this real? I don't want to just barely make the 20 ratings requirement. I want more to get a clearer picture on my entry.\n\nHowever I don't want to try both a new engine and a new language during a game jam! :smile: And I also don't really want to use Godot 3 because there is Godot 4 and soon 3 will be outdated.\n\nHave you managed to get 40-50+ ratings without a web build? \n\nLet me know and thanks for your comments in advance! :slight_smile: \n","title":"Giving Godot a go but, but Godot 4 .NET doesn't support Web export :\\","wayback_source":[]}