Unreal Multi-user collaboration

This year my team are going to be trying out Unreal. Previously we used PhaserJS and worked in VSCode. We were able to easily collaborate with live-sharing: multiple users/cursors in a single VSCode instance. We found it really powerful and worked together well in this kind of set up. We really wanted to try and find something similar in the new engine we were going to use (whichever it was) and while doing research we learned that Unreal has some kind of support for this. Today we had our prep session and explored Multi-user collaboration in Unreal, and came across some limitations that we weren't expecting: - It only works with LAN (!?) - It doesn't real-time sync blueprints - We have no idea if it syncs code at all (we're not even sure we'll be writing code)

However we were able to get things working with Hamachi, and it was honestly a really exciting prospect to "see" each other in the world and work in real time together. It felt a bit like we were playing a game together, and really woke something up for the team. We're now really looking forward to next weekend and cant wait for the Jam!

If anyone else is interested in getting this set up, we just followed this youtube tutorial: https://www.youtube.com/watch?v=7wM7f_AJgMA