{"author_name":"rburema","cat":"LD #37","comments":[],"epoch":1481409120,"likes":2,"metadata":{"p_key":"2017","p_author":"rburema","p_authorkey":"50394","p_urlkey":"37510","p_title":"Mega Mecha Control Room","p_cat":"LD #37","p_event":"LD37","p_time":"1481409120","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"50394","us_name":"rburema","us_username":"rburema","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>Coding in &#8216;dry&#8217; C++ and SDL again &#8230; but this time taking some base code with me (scrapping everything that had to do with the actual game from the last time).<br \/>\n So <em>technically<\/em> I kept my promise to myself and didn&#8217;t start again with a new and difficult engine? <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>A sneak peak:<\/p>\n <p><img class=\"aligncenter size-full wp-image-591958\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/the_concept_is_viable.gif\" alt=\"jumping up and down is being in control, right\" width=\"450\" height=\"578\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>The artifacts don&#8217;t show up in the &#8216;actual&#8217; game &#8230; thank goodness <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Mega Mecha Control Room! \ud83d\ude00<\/p>\n <p>&nbsp;<\/p>","time":"December 10th, 2016 5:32 pm","title":"Mega Mecha Control Room"}