{"author_link":"\/users\/kosmik123","author_name":"Kosmik123","author_uid":"kosmik123","comments":[],"epoch":1695812065,"event":"LD54","format":"md","ldjam_node_id":373750,"likes":9,"metadata":{"p_key":"201705","p_author":"Kosmik123","p_authorkey":"1128185","p_urlkey":"434941","p_title":"My round 1 themes opinions","p_cat":"LDJam ","p_event":"LD54","p_time":"1695812065","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1128185","us_name":"Kosmik123","us_username":"kosmik123","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":1,"author":128185,"body":"![obraz_2023-09-27_124643114.png](\/\/\/raw\/9b4\/f1\/z\/5c163.png)\n\n**Locks and keys** - can generate some decent gameplay mechanics, but feels to generic (a lot of games have doors, keys, etc)\n\n**Keep the light on** - This theme forces you to use light in your game. Not all games genres even have light\n\n**You are the enemy** - very \"game-jamy\" theme. Even too game-jamy. It's a typical theme with a twist, but I think it was overused over the years\n\n**Underground** - enforces a specific setting. I don't want to play 20 games taking place in underground caves\n\n**Sanctuary** - same as above. Playing every game inside sanctuaries will become boring\n\n**Folklore** - another setting enforcing theme. This time it makes all game take place in old stories\n\n**Signal** - potentially creative take for games. Signal can have so many meanings that we will end up with a lot of diverse games\n\n**Tiny Creatures** - too limiting. Half of the games will be Tamagochi clones, other half will be Pokemon clones\n\n**Reflect** - another theme with multiple interpretations. It will make most games original and diverse\n\n**Metamorphosis** - not as good as \"signal\" and \"reflect\", but it still has a potential for many different games\n\n**Echoes** - I didn't come up with a game idea on the first sight of this theme, so I believe it will make us create some unexpected and creative games\n\n**Decay** - on the one hand it may generete some good gameplay mechanics. On the oher hand I think that it forces creating mostly damaged, corrupted enviroments which will result in less diverse games\n\n**Pick your poison** - another theme with mixed opinion. May potentially generate diverse mechanics, but also has a \"downgrades, not upgrades\" vibe\n\n**Consume** - this theme can have many different meanings and interpretation, making it a very good theme\n\n**Witchcraft** - another setting enforcing theme. I don't like it\n\n**Shelter** - this theme has been suggested for at least 5 years. Please stop. It's boring\n\n## These are my opinions about round 1 themes. What are yours?","comments":6,"comments-timestamp":"2023-09-27T21:25:03Z","created":"2023-09-27T10:15:50Z","files":[],"files-timestamp":0,"id":373750,"love":9,"love-timestamp":"2023-09-27T19:17:13Z","meta":[],"modified":"2023-09-27T21:25:03Z","name":"My round 1 themes opinions","node-timestamp":"2023-09-27T10:54:25Z","parent":371481,"parents":[1,5,9,371459,371481],"path":"\/events\/ludum-dare\/54\/unlimited-space-5\/my-round-1-themes-opinions","published":"2023-09-27T10:54:25Z","scope":"public","slug":"my-round-1-themes-opinions","subsubtype":"","subtype":"","type":"post","version":1152177},"node_metadata":{"n_key":"373750","n_urlkey":"434941","n_parent":"371481","n_path":"\/events\/ludum-dare\/54\/unlimited-space-5\/my-round-1-themes-opinions","n_slug":"my-round-1-themes-opinions","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"128185","n_created":"1695809750","n_modified":"1695849903","n_version":"1152177","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/unlimited-space-5\/my-round-1-themes-opinions","text":"![obraz_2023-09-27_124643114.png](\/\/\/raw\/9b4\/f1\/z\/5c163.png)\n\n**Locks and keys** - can generate some decent gameplay mechanics, but feels to generic (a lot of games have doors, keys, etc)\n\n**Keep the light on** - This theme forces you to use light in your game. Not all games genres even have light\n\n**You are the enemy** - very \"game-jamy\" theme. Even too game-jamy. It's a typical theme with a twist, but I think it was overused over the years\n\n**Underground** - enforces a specific setting. I don't want to play 20 games taking place in underground caves\n\n**Sanctuary** - same as above. Playing every game inside sanctuaries will become boring\n\n**Folklore** - another setting enforcing theme. This time it makes all game take place in old stories\n\n**Signal** - potentially creative take for games. Signal can have so many meanings that we will end up with a lot of diverse games\n\n**Tiny Creatures** - too limiting. Half of the games will be Tamagochi clones, other half will be Pokemon clones\n\n**Reflect** - another theme with multiple interpretations. It will make most games original and diverse\n\n**Metamorphosis** - not as good as \"signal\" and \"reflect\", but it still has a potential for many different games\n\n**Echoes** - I didn't come up with a game idea on the first sight of this theme, so I believe it will make us create some unexpected and creative games\n\n**Decay** - on the one hand it may generete some good gameplay mechanics. On the oher hand I think that it forces creating mostly damaged, corrupted enviroments which will result in less diverse games\n\n**Pick your poison** - another theme with mixed opinion. May potentially generate diverse mechanics, but also has a \"downgrades, not upgrades\" vibe\n\n**Consume** - this theme can have many different meanings and interpretation, making it a very good theme\n\n**Witchcraft** - another setting enforcing theme. I don't like it\n\n**Shelter** - this theme has been suggested for at least 5 years. Please stop. It's boring\n\n## These are my opinions about round 1 themes. What are yours?","title":"My round 1 themes opinions","wayback_source":[]}