I'm in woop woop!

I'm pretty excited for this Ludum Dare! It feels like forever since I've done a game jam!

My tools and resources

For this time around I'm going to be using my stdlib: - Godot (4.1.1-Mono) - C# - Krita - LMMS - (Various SFX libraries I've found on Itch)

A new addition to which will be a custom Godot framework I've been developing rather actively that I call Squiggles Core 4X (SC4X). It's a fairly robust framework that is free and open source and it sits inside of a Godot project (crucially not as an addon) and provides a ton of extra functionality such as accessibility settings, menu management, and configuration of many different sub-features.

https://github.com/QueenOfSquiggles/Squiggles-Core-4X

If you're worried about that being against the rules, both Jam and Compo allow you to use any tools or libraries. And this framework is much like a library in many ways. Also it's not like it's a private framework, anyone else is free to use it as well if they so like! I've even gotten a documentation website up and running for it with some basic info.

Wanna play a game?

A little tradition I've made for myself is to come up with a particular "bonus challenge" for myself. The first few times I did Ludum Dare the challenge was "be reasonably healthy while competing" but now that I'm more experienced I've focused this challenge for the actual game.

For this ludum dare I'm taking the challenge of making my game 2.5D. I've only ever done one 2.5D game before, and that was many years ago and in Unity on top of everything.

Closing

I hope everyone can have fun this time around! I'm really excited to see what everyone makes! Good luck to y'all!