{"author_link":"\/users\/team-watt","author_name":"Team Watt","author_uid":"team-watt","comments":[],"epoch":1695859236,"event":"LD54","format":"md","ldjam_node_id":374123,"likes":2,"metadata":{"p_key":"201747","p_author":"Team Watt","p_authorkey":"1179808","p_urlkey":"435058","p_title":"Really Looking Forward to this Event!","p_cat":"LDJam ","p_event":"LD54","p_time":"1695859236","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1179808","us_name":"Team Watt","us_username":"team-watt","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":3,"author":179808,"body":"![2023-09-27.png](\/\/\/raw\/06e\/b2\/z\/5c1ac.png)\n\nI'm striving in the Compo again for this LD.\nMy usual tools -- with a new one, thanks to the folks on _this board_ that pointed out Beepbox.\n* C++ with [SFML 2.6.0](https:\/\/www.sfml-dev.org\/) (in MSVC)\n* [GIMP](https:\/\/www.gimp.org\/) for the graphics\n* [SFXR](https:\/\/www.drpetter.se\/project_sfxr.html) givin' the sweet sound effects\n* [Beepbox](https:\/\/www.beepbox.co) because I always try to push into something new during Ludum Dare\n* [Trello](https:\/\/trello.com\/b\/Y4UNB1fF\/ludum-folklore) for keeping organized\n\nA few changes happened since my last Ludum Dare. I updated SFML to the latest stable release, and am really enjoying the library. Also, I have been trying to study and improve my pixel art, and forcing myself to restrict my palette to a maximum of 32 colors. The final theme will determine what palette I choose. Here is a rich gallery of video game pixel art palettes and color theory: [https:\/\/lospec.com\/](https:\/\/lospec.com\/)\n","comments":3,"comments-timestamp":"2023-09-28T00:23:00Z","created":"2023-09-27T23:36:04Z","files":[],"files-timestamp":0,"id":374123,"love":2,"love-timestamp":"2023-09-28T00:38:47Z","meta":[],"modified":"2023-09-28T00:38:47Z","name":"Really Looking Forward to this Event!","node-timestamp":"2023-09-28T00:00:36Z","parent":371492,"parents":[1,5,9,371459,371492],"path":"\/events\/ludum-dare\/54\/clutterphobia\/really-looking-forward-to-this-event","published":"2023-09-28T00:00:36Z","scope":"public","slug":"really-looking-forward-to-this-event","subsubtype":"","subtype":"","type":"post","version":1152725},"node_metadata":{"n_key":"374123","n_urlkey":"435058","n_parent":"371492","n_path":"\/events\/ludum-dare\/54\/clutterphobia\/really-looking-forward-to-this-event","n_slug":"really-looking-forward-to-this-e","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"179808","n_created":"1695857764","n_modified":"1695861527","n_version":"1152725","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/clutterphobia\/really-looking-forward-to-this-event","text":"![2023-09-27.png](\/\/\/raw\/06e\/b2\/z\/5c1ac.png)\n\nI'm striving in the Compo again for this LD.\nMy usual tools -- with a new one, thanks to the folks on _this board_ that pointed out Beepbox.\n* C++ with [SFML 2.6.0](https:\/\/www.sfml-dev.org\/) (in MSVC)\n* [GIMP](https:\/\/www.gimp.org\/) for the graphics\n* [SFXR](https:\/\/www.drpetter.se\/project_sfxr.html) givin' the sweet sound effects\n* [Beepbox](https:\/\/www.beepbox.co) because I always try to push into something new during Ludum Dare\n* [Trello](https:\/\/trello.com\/b\/Y4UNB1fF\/ludum-folklore) for keeping organized\n\nA few changes happened since my last Ludum Dare. I updated SFML to the latest stable release, and am really enjoying the library. Also, I have been trying to study and improve my pixel art, and forcing myself to restrict my palette to a maximum of 32 colors. The final theme will determine what palette I choose. Here is a rich gallery of video game pixel art palettes and color theory: [https:\/\/lospec.com\/](https:\/\/lospec.com\/)\n","title":"Really Looking Forward to this Event!","wayback_source":[]}