{"author_link":"\/users\/bangthewall","author_name":"BangTheWall","author_uid":"bangthewall","comments":[],"epoch":1695902035,"event":"LD54","format":"md","ldjam_node_id":374391,"likes":5,"metadata":{"p_key":"201776","p_author":"BangTheWall","p_authorkey":"1241831","p_urlkey":"435132","p_title":"How important is WebGL in your opinion","p_cat":"LDJam ","p_event":"LD54","p_time":"1695902035","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1241831","us_name":"BangTheWall","us_username":"bangthewall","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":2,"author":241831,"body":"I'm in a bit of a pickle. I've gone from Unity to Godot 4.1 (made the change before the recent news) and am using C#, meaning I can not build for WebGL. I don't care about ratings, but I do want to see people play my game and give me feedback. What do you think? I could go back and make a jam version of the game in Unity for WebGL purposes. \n\n(Don't want to use GDScript because I am too comfortable with my current architecture that uses Interfaces and I work a lot faster with C#)","comments":10,"comments-timestamp":"2023-09-29T07:32:10Z","created":"2023-09-28T11:50:54Z","files":[],"files-timestamp":0,"id":374391,"love":5,"love-timestamp":"2023-09-29T05:25:58Z","meta":[],"modified":"2023-09-29T07:32:10Z","name":"How important is WebGL in your opinion","node-timestamp":"2023-09-28T11:53:55Z","parent":373739,"parents":[1,5,9,371459,373739],"path":"\/events\/ludum-dare\/54\/$373739\/how-important-is-webgl-in-your-opinion","published":"2023-09-28T11:53:55Z","scope":"public","slug":"how-important-is-webgl-in-your-opinion","subsubtype":"","subtype":"","type":"post","version":1153127},"node_metadata":{"n_key":"374391","n_urlkey":"435132","n_parent":"373739","n_path":"\/events\/ludum-dare\/54\/$373739\/how-important-is-webgl-in-your-opinion","n_slug":"how-important-is-webgl-in-your-o","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"241831","n_created":"1695901854","n_modified":"1695972730","n_version":"1153127","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/$373739\/how-important-is-webgl-in-your-opinion","text":"I'm in a bit of a pickle. I've gone from Unity to Godot 4.1 (made the change before the recent news) and am using C#, meaning I can not build for WebGL. I don't care about ratings, but I do want to see people play my game and give me feedback. What do you think? I could go back and make a jam version of the game in Unity for WebGL purposes. \n\n(Don't want to use GDScript because I am too comfortable with my current architecture that uses Interfaces and I work a lot faster with C#)","title":"How important is WebGL in your opinion","wayback_source":[]}