More ideas for each theme

About a day ago, I posted some ideas for every theme except Folklore: https://ldjam.com/events/ludum-dare/54/$371557/ideas-for-each-theme

Here are some more ideas!

Shelter
  • Build traps to keep enemies from entering your shelter
Break the cycle
  • Same idea as shelter, but with continuous waves of enemies and an end goal of protecting your shelter so that no enemies can ever enter
Underground
  • I don't really have much else to say on this one... you could take almost any other theme and apply it to an underground setting
Strange machines
  • Defend against waves of unfamiliar robots
Paths
  • Level-based game where you can skip levels by taking certain paths
Signal
  • Keep defending yourself until you see/hear the signal? (It's pretty basic, but I don't have a lot of ideas for this theme)
Overgrown
  • The player and/or enemy has extreme muscles
Sanctuary
  • Same idea as shelter
Salvage
  • You are stuck in space and must find a way to get home by salvaging the remains of the rocket
Reflect
  • Narrative about self-reflection
Locks and keys
  • Same idea as paths but with the addition of keys
Keep the light on
  • Enemies only spawn in darkness, so use your light to keep them away
Tiny Creatures
  • The main enemies are tiny insects with the power of murder hornets
Limited space
  • The level design prevents you from dodging attacks, so you must use your skills and items and can't rely on movement
Absorb
  • Your health goes down by itself, and you must regain health from sources (like plants or creatures)