{"author_link":"\/users\/jcbeaureg","author_name":"jcbeaureg","author_uid":"jcbeaureg","comments":[],"epoch":1696022819,"event":"LD54","format":"md","ldjam_node_id":376422,"likes":7,"metadata":{"p_key":"201958","p_author":"jcbeaureg","p_authorkey":"1100322","p_urlkey":"435672","p_title":"I'm in!!!","p_cat":"LDJam ","p_event":"LD54","p_time":"1696022819","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1100322","us_name":"jcbeaureg","us_username":"jcbeaureg","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":1,"author":100322,"body":"\nWith only 30 minutes to go, I'm finally ready for LD 54!\n\nUsually I would stick with Unity, but just I spent the last 2 weeks learning Godot by porting my old unfinished LD entry \"Cave Dude\" from Unity, and implementing many of the missing features on top of that. It was quite a learning experience but I'm comfortable enough with Godot now to stick with it for the long term.\n\nIf anyone wants to check out what the original entry was supposed to be it's available below\n\nNew Godot Version: https:\/\/zvaadin.itch.io\/gun-dude\n\nOld Unity Version: https:\/\/zvaadin.itch.io\/cave-dude-ld48\n\n![update.jpg](\/\/\/raw\/2e7\/81\/z\/5c33d.jpg)\n\n\nAs for Ludum Dare 54, I'll be using these tools:\n\n- Engine - Godot\n- Sound - SFXR\n- Graphics - Krita\n- probably more...\n\nCan't wait to submit another unfinished entry!","comments":0,"created":"2023-09-29T21:21:35Z","files":[],"files-timestamp":0,"id":376422,"love":7,"love-timestamp":"2023-09-29T21:39:23Z","meta":[],"modified":"2023-09-29T21:39:23Z","name":"I'm in!!!","node-timestamp":"2023-09-29T21:37:04Z","parent":371620,"parents":[1,5,9,371459,371620],"path":"\/events\/ludum-dare\/54\/commuter-grand-prix\/im-in","published":"2023-09-29T21:26:59Z","scope":"public","slug":"im-in","subsubtype":"","subtype":"","type":"post","version":1156181},"node_metadata":{"n_key":"376422","n_urlkey":"435672","n_parent":"371620","n_path":"\/events\/ludum-dare\/54\/commuter-grand-prix\/im-in","n_slug":"im-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"100322","n_created":"1696022495","n_modified":"1696023563","n_version":"1156181","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/commuter-grand-prix\/im-in","text":"\nWith only 30 minutes to go, I'm finally ready for LD 54!\n\nUsually I would stick with Unity, but just I spent the last 2 weeks learning Godot by porting my old unfinished LD entry \"Cave Dude\" from Unity, and implementing many of the missing features on top of that. It was quite a learning experience but I'm comfortable enough with Godot now to stick with it for the long term.\n\nIf anyone wants to check out what the original entry was supposed to be it's available below\n\nNew Godot Version: https:\/\/zvaadin.itch.io\/gun-dude\n\nOld Unity Version: https:\/\/zvaadin.itch.io\/cave-dude-ld48\n\n![update.jpg](\/\/\/raw\/2e7\/81\/z\/5c33d.jpg)\n\n\nAs for Ludum Dare 54, I'll be using these tools:\n\n- Engine - Godot\n- Sound - SFXR\n- Graphics - Krita\n- probably more...\n\nCan't wait to submit another unfinished entry!","title":"I'm in!!!","wayback_source":[]}