{"author_link":"\/users\/unidaystudio","author_name":"UnidayStudio","author_uid":"unidaystudio","comments":[],"epoch":1696023130,"event":"LD54","format":"md","ldjam_node_id":376474,"likes":8,"metadata":{"p_key":"201969","p_author":"UnidayStudio","p_authorkey":"1011483","p_urlkey":"435690","p_title":"3 hours left to fix the Physics of my Game Engine...","p_cat":"LDJam ","p_event":"LD54","p_time":"1696023130","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1011483","us_name":"UnidayStudio","us_username":"unidaystudio","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":15,"author":11483,"body":"Bullet Physics is not helping me...\n\nYou can see the jittering when moving characters on a flat surface:\n\nhttps:\/\/www.youtube.com\/watch?v=TytxCKteU70\n\nI'm trying to fix the jittering when moving a character. I was using the bullet's btKinematicCharacterController, but since it was nearly impossible to get it right, I moved to a RigidBody implementation (that you can see in this video). But I'm not getting any better with it. :\/","comments":1,"comments-timestamp":"2023-09-29T22:05:28Z","created":"2023-09-29T21:31:11Z","files":[],"files-timestamp":0,"id":376474,"love":8,"love-timestamp":"2023-09-30T03:43:19Z","meta":[],"modified":"2023-09-30T03:43:19Z","name":"3 hours left to fix the Physics of my Game Engine...","node-timestamp":"2023-09-29T21:32:10Z","parent":373205,"parents":[1,5,9,371459,373205],"path":"\/events\/ludum-dare\/54\/this-game-only-weights-16-kb\/3-hours-left-to-fix-the-physics-of-my-game-engine","published":"2023-09-29T21:32:10Z","scope":"public","slug":"3-hours-left-to-fix-the-physics-of-my-game-engine","subsubtype":"","subtype":"","type":"post","version":1156130},"node_metadata":{"n_key":"376474","n_urlkey":"435690","n_parent":"373205","n_path":"\/events\/ludum-dare\/54\/this-game-only-weights-16-kb\/3-hours-left-to-fix-the-physics-of-my-game-engine","n_slug":"3-hours-left-to-fix-the-physics-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11483","n_created":"1696023071","n_modified":"1696045399","n_version":"1156130","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/this-game-only-weights-16-kb\/3-hours-left-to-fix-the-physics-of-my-game-engine","text":"Bullet Physics is not helping me...\n\nYou can see the jittering when moving characters on a flat surface:\n\nhttps:\/\/www.youtube.com\/watch?v=TytxCKteU70\n\nI'm trying to fix the jittering when moving a character. I was using the bullet's btKinematicCharacterController, but since it was nearly impossible to get it right, I moved to a RigidBody implementation (that you can see in this video). But I'm not getting any better with it. :\/","title":"3 hours left to fix the Physics of my Game Engine...","wayback_source":[]}