{"author_link":"\/users\/lou-bagel","author_name":"Lou Bagel","author_uid":"lou-bagel","comments":[],"epoch":1696062475,"event":"LD54","format":"md","ldjam_node_id":377521,"likes":3,"metadata":{"p_key":"202147","p_author":"Lou Bagel","p_authorkey":"1111599","p_urlkey":"436039","p_title":"Busy Bar: Day 1 Progress","p_cat":"LDJam ","p_event":"LD54","p_time":"1696062475","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1111599","us_name":"Lou Bagel","us_username":"lou-bagel","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":2,"author":111599,"body":"Making a game I'm calling Busy Bar, where there is limited space behind the bar. Therefore, it is basically a jigsaw puzzle mechanic to move workers around.\n\nWorked on creating a prototype today and setting up the basic logic. \n\nFeels tedious to play at this point, but think I can work on that as I go. Haven't started any art yet, so visually looks horrible. Still, I'm happy with the progress so far.\n\nI decided to export the prototype as-is and upload to a blog post on my website. It definitely isn't that playable state that you typically wait to share anything, but I thought it might be interesting to document the progress.\n\nYou can test it out here: https:\/\/www.loubagel.com\/blog\/ludum-dare-54-day-1\n\nI realized that if anyone actually wants to check it out, I had to write a lot to explain everything. Since there was no art done, nothing is intuitive. As in, you can't see where the beer taps are to fill up a beer. Scroll down the page a ways past the text if you want to see the project first.\n\nLooking forward to Day 2! Need to rest up though. Good luck to everyone!","comments":0,"created":"2023-09-30T08:20:59Z","files":[],"files-timestamp":0,"id":377521,"love":3,"love-timestamp":"2023-09-30T09:34:06Z","meta":[],"modified":"2023-09-30T09:34:06Z","name":"Busy Bar: Day 1 Progress","node-timestamp":"2023-09-30T08:28:22Z","parent":377433,"parents":[1,5,9,371459,377433],"path":"\/events\/ludum-dare\/54\/busy-bar\/busy-bar-day-1-progress","published":"2023-09-30T08:27:55Z","scope":"public","slug":"busy-bar-day-1-progress","subsubtype":"","subtype":"","type":"post","version":1157876},"node_metadata":{"n_key":"377521","n_urlkey":"436039","n_parent":"377433","n_path":"\/events\/ludum-dare\/54\/busy-bar\/busy-bar-day-1-progress","n_slug":"busy-bar-day-1-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"111599","n_created":"1696062059","n_modified":"1696066446","n_version":"1157876","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/busy-bar\/busy-bar-day-1-progress","text":"Making a game I'm calling Busy Bar, where there is limited space behind the bar. Therefore, it is basically a jigsaw puzzle mechanic to move workers around.\n\nWorked on creating a prototype today and setting up the basic logic. \n\nFeels tedious to play at this point, but think I can work on that as I go. Haven't started any art yet, so visually looks horrible. Still, I'm happy with the progress so far.\n\nI decided to export the prototype as-is and upload to a blog post on my website. It definitely isn't that playable state that you typically wait to share anything, but I thought it might be interesting to document the progress.\n\nYou can test it out here: https:\/\/www.loubagel.com\/blog\/ludum-dare-54-day-1\n\nI realized that if anyone actually wants to check it out, I had to write a lot to explain everything. Since there was no art done, nothing is intuitive. As in, you can't see where the beer taps are to fill up a beer. Scroll down the page a ways past the text if you want to see the project first.\n\nLooking forward to Day 2! Need to rest up though. Good luck to everyone!","title":"Busy Bar: Day 1 Progress","wayback_source":[]}