{"author_link":"\/users\/tero-laxstrom","author_name":"Tero Laxstr\u00f6m","author_uid":"tero-laxstrom","comments":[],"epoch":1696083298,"event":"LD54","format":"md","ldjam_node_id":377790,"likes":3,"metadata":{"p_key":"202219","p_author":"Tero Laxstr\u00f6m","p_authorkey":"1095502","p_urlkey":"436162","p_title":"Going forward... slowly","p_cat":"LDJam ","p_event":"LD54","p_time":"1696083298","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1095502","us_name":"Tero Laxstr\u00f6m","us_username":"tero-laxstrom","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":1,"author":95502,"body":"Running in to a lot of problems with stuff like hand-handling (pun intended) and atlas textures \/ sprites. A lot of simple stuff that is most probably really simple but when you use new engine (Godot 4.1) for your self... well you get to do a lot of refactoring. Because refactoring is exactly the thing you want to do in this time frame :rofl: \n\nBut here is a simple almost MVP of having most systems in:\n![ld54_mvp_almost.png](\/\/\/raw\/e05\/71\/z\/5c498.png)\n\nOne of the biggest missing thing is just the simulation logic... I have a really faint idea how to make the simulation a game. :shrug:\n\nAlso it would be nice to track the score, and different types of tiles.","comments":1,"comments-timestamp":"2023-09-30T14:30:59Z","created":"2023-09-30T14:07:55Z","files":[],"files-timestamp":0,"id":377790,"love":3,"love-timestamp":"2023-09-30T14:43:20Z","meta":[],"modified":"2023-09-30T14:43:20Z","name":"Going forward... slowly","node-timestamp":"2023-09-30T14:15:29Z","parent":373061,"parents":[1,5,9,371459,373061],"path":"\/events\/ludum-dare\/54\/$373061\/going-forward-slowly","published":"2023-09-30T14:14:58Z","scope":"public","slug":"going-forward-slowly","subsubtype":"","subtype":"","type":"post","version":1158419},"node_metadata":{"n_key":"377790","n_urlkey":"436162","n_parent":"373061","n_path":"\/events\/ludum-dare\/54\/$373061\/going-forward-slowly","n_slug":"going-forward-slowly","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"95502","n_created":"1696082875","n_modified":"1696085000","n_version":"1158419","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/$373061\/going-forward-slowly","text":"Running in to a lot of problems with stuff like hand-handling (pun intended) and atlas textures \/ sprites. A lot of simple stuff that is most probably really simple but when you use new engine (Godot 4.1) for your self... well you get to do a lot of refactoring. Because refactoring is exactly the thing you want to do in this time frame :rofl: \n\nBut here is a simple almost MVP of having most systems in:\n![ld54_mvp_almost.png](\/\/\/raw\/e05\/71\/z\/5c498.png)\n\nOne of the biggest missing thing is just the simulation logic... I have a really faint idea how to make the simulation a game. :shrug:\n\nAlso it would be nice to track the score, and different types of tiles.","title":"Going forward... slowly","wayback_source":[]}