{"author_link":"\/users\/wolkp","author_name":"wolkp","author_uid":"wolkp","comments":[],"epoch":1696084784,"event":"LD54","format":"md","ldjam_node_id":377814,"likes":8,"metadata":{"p_key":"202226","p_author":"wolkp","p_authorkey":"1315038","p_urlkey":"436172","p_title":"Some progress on the lighthouse and the island","p_cat":"LDJam ","p_event":"LD54","p_time":"1696084784","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1315038","us_name":"LDJam user 315038","us_username":"315038","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":1,"author":315038,"body":"![Screenshot_602.png](\/\/\/raw\/e9e\/c4\/z\/5c4a4.png)\n\nThe idea is to collect resources during the day and defend the lighthouse (from eldritch monsters emerging from the sea) during the night.\n\nI also want to make the gameplay-space shrink as the time goes. Currently I have 2 ideas for this:\n- 1) Upon collecting a resource on a tile (e.g. destroying a tree), you anger the Kraken who then destroys that tile\n- 2) Each morning you are warned which tiles will be destroyed by the Kraken at the end of the day, so you have to plan your gathering for that day\n\nWhich option do you think is better?","comments":2,"comments-timestamp":"2023-09-30T14:56:12Z","created":"2023-09-30T14:33:42Z","files":[],"files-timestamp":0,"id":377814,"love":8,"love-timestamp":"2023-09-30T18:35:56Z","meta":[],"modified":"2023-09-30T18:35:56Z","name":"Some progress on the lighthouse and the island","node-timestamp":"2023-09-30T14:44:33Z","parent":377813,"parents":[1,5,9,371459,377813],"path":"\/events\/ludum-dare\/54\/lightholder\/some-progress-on-the-lighthouse-and-the-island","published":"2023-09-30T14:39:44Z","scope":"public","slug":"some-progress-on-the-lighthouse-and-the-island","subsubtype":"","subtype":"","type":"post","version":1158488},"node_metadata":{"n_key":"377814","n_urlkey":"436172","n_parent":"377813","n_path":"\/events\/ludum-dare\/54\/lightholder\/some-progress-on-the-lighthouse-and-the-island","n_slug":"some-progress-on-the-lighthouse-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"315038","n_created":"1696084422","n_modified":"1696098956","n_version":"1158488","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/lightholder\/some-progress-on-the-lighthouse-and-the-island","text":"![Screenshot_602.png](\/\/\/raw\/e9e\/c4\/z\/5c4a4.png)\n\nThe idea is to collect resources during the day and defend the lighthouse (from eldritch monsters emerging from the sea) during the night.\n\nI also want to make the gameplay-space shrink as the time goes. Currently I have 2 ideas for this:\n- 1) Upon collecting a resource on a tile (e.g. destroying a tree), you anger the Kraken who then destroys that tile\n- 2) Each morning you are warned which tiles will be destroyed by the Kraken at the end of the day, so you have to plan your gathering for that day\n\nWhich option do you think is better?","title":"Some progress on the lighthouse and the island","wayback_source":[]}