{"author_link":"\/users\/adamsmccall","author_name":"AdamsMcCall","author_uid":"adamsmccall","comments":[],"epoch":1696090569,"event":"LD54","format":"md","ldjam_node_id":377858,"likes":4,"metadata":{"p_key":"202240","p_author":"AdamsMcCall","p_authorkey":"1235437","p_urlkey":"436194","p_title":"Mostly got the main mechanics done","p_cat":"LDJam ","p_event":"LD54","p_time":"1696090569","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1235437","us_name":"AdamsMcCall","us_username":"adamsmccall","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":1,"author":235437,"body":"So everytime you kill an enemy, a block spawns, therefore *limiting* the *space* :smirk: \n\n![gameplay demo](\/\/\/raw\/da7\/93\/z\/5c4c7.gif)\n\nNow I gotta implement path finding and some gfx and sfx for the feedback and hopefully we can actually have some fun playing this","comments":4,"comments-timestamp":"2023-10-02T04:24:42Z","created":"2023-09-30T15:25:45Z","files":[],"files-timestamp":0,"id":377858,"love":4,"love-timestamp":"2023-09-30T17:55:38Z","meta":[],"modified":"2023-10-02T04:24:42Z","name":"Mostly got the main mechanics done","node-timestamp":"2023-09-30T16:16:09Z","parent":375378,"parents":[1,5,9,371459,375378],"path":"\/events\/ludum-dare\/54\/a-small-town\/mostly-got-the-main-mechanics-done","published":"2023-09-30T16:16:09Z","scope":"public","slug":"mostly-got-the-main-mechanics-done","subsubtype":"","subtype":"","type":"post","version":1158619},"node_metadata":{"n_key":"377858","n_urlkey":"436194","n_parent":"375378","n_path":"\/events\/ludum-dare\/54\/a-small-town\/mostly-got-the-main-mechanics-done","n_slug":"mostly-got-the-main-mechanics-do","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"235437","n_created":"1696087545","n_modified":"1696220682","n_version":"1158619","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/a-small-town\/mostly-got-the-main-mechanics-done","text":"So everytime you kill an enemy, a block spawns, therefore *limiting* the *space* :smirk: \n\n![gameplay demo](\/\/\/raw\/da7\/93\/z\/5c4c7.gif)\n\nNow I gotta implement path finding and some gfx and sfx for the feedback and hopefully we can actually have some fun playing this","title":"Mostly got the main mechanics done","wayback_source":[]}