{"author_link":"\/users\/livinamuk","author_name":"livinamuk","author_uid":"livinamuk","comments":[],"epoch":1696095873,"event":"LD54","format":"md","ldjam_node_id":377926,"likes":0,"metadata":{"p_key":"202269","p_author":"livinamuk","p_authorkey":"1375028","p_urlkey":"436236","p_title":"Compo OpenGL First Person Shooter","p_cat":"LDJam ","p_event":"LD54","p_time":"1696095873","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1375028","us_name":"livinamuk","us_username":"livinamuk","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":1,"author":375028,"body":"![Untitled.jpg](\/\/\/raw\/4f8\/b5\/z\/5c4e1.jpg)\n\nSeeing how far I can get in an OpenGL first person shooter. Spent the first 6ish hours of day 1 making an AK 47, another hour or so arms. Then 5 idk hours in the engine. I started the camera movement and renderer a few weeks ago and today added collision, weapon stuff and idk the day is a blur. Search TokyoSpliff on youtube for the stream. Tomorrow I guess i gotta implement skeletal animation, ragdolls with PhysX, and hack together enemy AI of some kind.","comments":0,"created":"2023-09-30T17:42:31Z","files":[],"files-timestamp":0,"id":377926,"love":0,"meta":[],"modified":"2023-10-03T13:45:41Z","name":"Compo OpenGL First Person Shooter","node-timestamp":"2023-10-03T13:45:41Z","parent":377920,"parents":[1,5,9,371459,377920],"path":"\/events\/ludum-dare\/54\/opengl-first-person-faceoff\/compo-opengl-first-person-shooter","published":"2023-09-30T17:44:33Z","scope":"public","slug":"compo-opengl-first-person-shooter","subsubtype":"","subtype":"","type":"post","version":1182845},"node_metadata":{"n_key":"377926","n_urlkey":"436236","n_parent":"377920","n_path":"\/events\/ludum-dare\/54\/opengl-first-person-faceoff\/compo-opengl-first-person-shooter","n_slug":"compo-opengl-first-person-shoote","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"375028","n_created":"1696095751","n_modified":"1696340741","n_version":"1182845","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/opengl-first-person-faceoff\/compo-opengl-first-person-shooter","text":"![Untitled.jpg](\/\/\/raw\/4f8\/b5\/z\/5c4e1.jpg)\n\nSeeing how far I can get in an OpenGL first person shooter. Spent the first 6ish hours of day 1 making an AK 47, another hour or so arms. Then 5 idk hours in the engine. I started the camera movement and renderer a few weeks ago and today added collision, weapon stuff and idk the day is a blur. Search TokyoSpliff on youtube for the stream. Tomorrow I guess i gotta implement skeletal animation, ragdolls with PhysX, and hack together enemy AI of some kind.","title":"Compo OpenGL First Person Shooter","wayback_source":[]}