Learning a new engine
So I've decided to ditch Unity and try out the Stride engine. So far: it's horrible and I love it. I had to do so many different hacks to get the most basic features working which is really cool. Next jam I'll probably write libraries that will do the work for me, but for now I have to figure out things like the fullscreen toggle.

I've also decided to use my own "remote inspector" for viewing logs. It crashes often (especially when closing the game), but I hope it will be useful for me and others in the future. Right now it's a console app, but I'm planning to make a proper one in godot.
