Day 1 coming to a close
Got a late start, due to timezone and sleeping in, but it's coming along nicely. The bare game-loop is almost done (it's only missing a lose-state). Still lots of mechanics missing, that'll make it an actual game, but I'm quite pleased.
The last few jams have all been failures for me due to poor mental health, so it feels really good to be able to do some coding again! :)
Collision is kinda done, but requires all enemies to have the same hitbox at the moment due to performance (might not actually be an issue, will test this tomorrow)
Knock-back was a lot of fun to implement, as was giving bullets some of your own momentum when firing.

There is so much more to do tomorrow, but it should all be fun stuff, like upgrades to your character and other cool things. (Oh, and the things that make the name actually make sense...)
Have not thought about music or sfx yet. Hopefully I can whip up something chip-tuney... I've never made music for a game before and have very little experience with music making in general - thinking of using BeepBox and bfxr.
I hope everyone else is having a blast and not overdoing it. Take it easy :)
~Laura