Got absolutely nowhere, but at least I'm slowly learning Godot :')

Switching from Unity like most other people (even though Unity apologized I'm beginning to like Godot a lot so I'll probably stick with it) and I made the mistake of not practicing Godot before the jam, so I'm basically learning everything about the engine during the jam, which I couldn't manage to get around to for half the day anyway, so I'm probably not going to manage to finish this jam if I keep going at this (borderline nonexistent) pace, but at least it'll help me learn some Godot :)

I do have an idea though - a grid-based puzzle game (noticed the grid-based part seems to be pretty common as soon as I checked this website but I don't mind) where you create immovable blocks until the only empty square on the map is the one with the player in it.

Still kinda unsure how I want to visually theme it - I was thinking maybe the player is a rock golem and has to fill up empty space in a cave to become one with the rock? Or something like that?

I'm going to leave this for tonight, hope I don't get too sidetracked tomorrow and actually have something to show...

Edit: Rip I have way too much homework there is no way I'm getting anything done - it's not like I had anything done anyway :'(