{"author_name":"GBGames","cat":"LD #32","comments":[],"epoch":1429319520,"likes":2,"metadata":{"p_key":"20235","p_author":"GBGames","p_authorkey":"251","p_urlkey":"55569","p_title":"An Unconventional Weapon #LDJam","p_cat":"LD #32","p_event":"LD32","p_time":"1429319520","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"251","us_name":"GBGames","us_username":"gbgames","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>The theme has been announced, and it&#8217;s <strong>An Unconventional Weapon<\/strong>.<\/p>\n <p>I think I&#8217;ll start by exploring that theme quite a bit, and I&#8217;ll get back to you about what I&#8217;ll do. I&#8217;ll think about this theme over a quick dinner. <\/p>\n <p>My goal will be to have something playable, or at least controllable, before the first 12 hours are up. <\/p>\n <p>Since I&#8217;m not using something like Unity or Unreal Engine, I won&#8217;t be able to whip something up in mere moments, but I know I&#8217;ll be able to leverage some of my own code as I have in the past. Each Ludum Dare gave me something new to make use of. <\/p>\n <p>My strategy for this Ludum Dare is to doodle a lot whenever I&#8217;m not programming. I&#8217;m not very good with digital art programs, but I can put pencil to paper decently enough, and I can just digitize it after the fact. <\/p>","time":"April 17th, 2015 8:12 pm","title":"An Unconventional Weapon #LDJam"}