{"author_link":"\/users\/pkenney","author_name":"pkenney","author_uid":"pkenney","comments":[],"epoch":1696110204,"event":"LD54","format":"md","ldjam_node_id":378097,"likes":5,"metadata":{"p_key":"202357","p_author":"pkenney","p_authorkey":"1002840","p_urlkey":"436336","p_title":"So-So So Far","p_cat":"LDJam ","p_event":"LD54","p_time":"1696110204","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1002840","us_name":"pkenney","us_username":"pkenney","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":1,"author":2840,"body":"I'm in, and working.  Hopefully toward a result.\n\nI decided to shake things up and try Blockbench, without practicing.  It's been mostly a decent experience, but between some UV issues and some physics .. adventures with my car controller, I am definitely behind where I'd like to be.\n\nBut I did have fun diving into some of this low-poly\/pixel-art style of model-making.\n\n![reference-car-small.png](\/\/\/raw\/81b\/z\/5c56b.png)\n\nThere's potential, but the core gamefeel of movement is awful right now, and I should already be working on the surrounding game, not still the character controller.\n\nHere's hoping I get some acceleration!","comments":1,"comments-timestamp":"2023-10-01T22:34:05Z","created":"2023-09-30T21:39:04Z","files":[],"files-timestamp":0,"id":378097,"love":5,"love-timestamp":"2023-10-01T22:34:07Z","meta":[],"modified":"2023-10-01T22:34:07Z","name":"So-So So Far","node-timestamp":"2023-09-30T21:43:24Z","parent":377950,"parents":[1,5,9,371459,377950],"path":"\/events\/ludum-dare\/54\/too-much-car\/so-so-so-far","published":"2023-09-30T21:43:24Z","scope":"public","slug":"so-so-so-far","subsubtype":"","subtype":"","type":"post","version":1159205},"node_metadata":{"n_key":"378097","n_urlkey":"436336","n_parent":"377950","n_path":"\/events\/ludum-dare\/54\/too-much-car\/so-so-so-far","n_slug":"so-so-so-far","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2840","n_created":"1696109944","n_modified":"1696199647","n_version":"1159205","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/too-much-car\/so-so-so-far","text":"I'm in, and working.  Hopefully toward a result.\n\nI decided to shake things up and try Blockbench, without practicing.  It's been mostly a decent experience, but between some UV issues and some physics .. adventures with my car controller, I am definitely behind where I'd like to be.\n\nBut I did have fun diving into some of this low-poly\/pixel-art style of model-making.\n\n![reference-car-small.png](\/\/\/raw\/81b\/z\/5c56b.png)\n\nThere's potential, but the core gamefeel of movement is awful right now, and I should already be working on the surrounding game, not still the character controller.\n\nHere's hoping I get some acceleration!","title":"So-So So Far","wayback_source":[]}