{"author_link":"\/users\/pawciu","author_name":"Pawciu","author_uid":"pawciu","comments":[],"epoch":1696113286,"event":"LD54","format":"md","ldjam_node_id":378136,"likes":3,"metadata":{"p_key":"202377","p_author":"Pawciu","p_authorkey":"1125804","p_urlkey":"436360","p_title":"Jewel of Power day 1 progress summary","p_cat":"LDJam ","p_event":"LD54","p_time":"1696113286","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1125804","us_name":"Pawciu","us_username":"pawciu","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":5,"author":125804,"body":"Girls did some drawings and then got bored :smile: \n\nFinished (might need some minor updates):\nStrategy map and game core:\n- game logic classes\n- map nodes classes (including connections and visualizations)\n- game state classes\n- map settings classes\n- map variants classes\n- some ui classes for map\n- concepts and level designs (map A sketch with nodes)\n- spawning with random nodes based on configuration\n\nTODO: \n- map movement, turns and phases\n- castle ui + classes\n- battle ui + classes\n- main game loop\n\ntimetable \ndoesnt look good :smirk: \n\n![day1.png](\/\/\/raw\/c6b\/e1\/z\/5c58f.png)","comments":0,"created":"2023-09-30T22:27:25Z","files":[],"files-timestamp":0,"id":378136,"love":3,"love-timestamp":"2023-09-30T23:54:40Z","meta":[],"modified":"2023-09-30T23:54:40Z","name":"Jewel of Power day 1 progress summary","node-timestamp":"2023-09-30T22:34:46Z","parent":376975,"parents":[1,5,9,371459,376975],"path":"\/events\/ludum-dare\/54\/jewel-of-power\/jewel-of-power-day-1-progress-summary","published":"2023-09-30T22:34:46Z","scope":"public","slug":"jewel-of-power-day-1-progress-summary","subsubtype":"","subtype":"","type":"post","version":1159315},"node_metadata":{"n_key":"378136","n_urlkey":"436360","n_parent":"376975","n_path":"\/events\/ludum-dare\/54\/jewel-of-power\/jewel-of-power-day-1-progress-summary","n_slug":"jewel-of-power-day-1-progress-su","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"125804","n_created":"1696112845","n_modified":"1696118080","n_version":"1159315","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/jewel-of-power\/jewel-of-power-day-1-progress-summary","text":"Girls did some drawings and then got bored :smile: \n\nFinished (might need some minor updates):\nStrategy map and game core:\n- game logic classes\n- map nodes classes (including connections and visualizations)\n- game state classes\n- map settings classes\n- map variants classes\n- some ui classes for map\n- concepts and level designs (map A sketch with nodes)\n- spawning with random nodes based on configuration\n\nTODO: \n- map movement, turns and phases\n- castle ui + classes\n- battle ui + classes\n- main game loop\n\ntimetable \ndoesnt look good :smirk: \n\n![day1.png](\/\/\/raw\/c6b\/e1\/z\/5c58f.png)","title":"Jewel of Power day 1 progress summary","wayback_source":[]}