{"author_link":"\/users\/diralf","author_name":"Diralf","author_uid":"diralf","comments":[],"epoch":1696114218,"event":"LD54","format":"md","ldjam_node_id":378152,"likes":6,"metadata":{"p_key":"202385","p_author":"Diralf","p_authorkey":"1106925","p_urlkey":"436369","p_title":"Let's summarize the first day.","p_cat":"LDJam ","p_event":"LD54","p_time":"1696114218","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1106925","us_name":"Diralf","us_username":"diralf","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":1,"author":106925,"body":"![Threshold_anim0.gif](\/\/\/raw\/da1\/a1\/z\/5c59b.gif)\n\nIn the few hours I managed to allocate for development, I was able to:\n- Set up the platformer base using a wonderful example from Defold.\n- Spent a while figuring out how to connect an orthogonal camera to be able to track mouse coordinates. It will be needed a bit later.\n- Started sketching the visuals. I spent some time with the character. Surprisingly, Inkscape was more helpful for conceptualizing and determining the overall shape. But for the actual game, I decided to quickly create pixelart for the bug in Aseprite, with animations.\n\nThe concept:\n![Screenshot_2023-10-01-01-28-38-317_com.github.android-edit.jpg](\/\/\/raw\/da1\/a1\/z\/5c59c.jpg)\n\nWhat's next?\n- I'll try to implement the mechanic from the initial idea after all. Maybe this bug will be able to crawl on walls, we'll see.\n- I'll spend the remaining time on creating the atmosphere so that the visuals don't feel too raw.","comments":0,"created":"2023-09-30T22:43:46Z","files":[],"files-timestamp":0,"id":378152,"love":6,"love-timestamp":"2023-10-01T07:44:32Z","meta":[],"modified":"2023-10-01T07:44:32Z","name":"Let's summarize the first day.","node-timestamp":"2023-09-30T22:50:18Z","parent":377955,"parents":[1,5,9,371459,377955],"path":"\/events\/ludum-dare\/54\/threshold\/lets-summarize-the-first-day","published":"2023-09-30T22:50:18Z","scope":"public","slug":"lets-summarize-the-first-day","subsubtype":"","subtype":"","type":"post","version":1159348},"node_metadata":{"n_key":"378152","n_urlkey":"436369","n_parent":"377955","n_path":"\/events\/ludum-dare\/54\/threshold\/lets-summarize-the-first-day","n_slug":"lets-summarize-the-first-day","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"106925","n_created":"1696113826","n_modified":"1696146272","n_version":"1159348","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/threshold\/lets-summarize-the-first-day","text":"![Threshold_anim0.gif](\/\/\/raw\/da1\/a1\/z\/5c59b.gif)\n\nIn the few hours I managed to allocate for development, I was able to:\n- Set up the platformer base using a wonderful example from Defold.\n- Spent a while figuring out how to connect an orthogonal camera to be able to track mouse coordinates. It will be needed a bit later.\n- Started sketching the visuals. I spent some time with the character. Surprisingly, Inkscape was more helpful for conceptualizing and determining the overall shape. But for the actual game, I decided to quickly create pixelart for the bug in Aseprite, with animations.\n\nThe concept:\n![Screenshot_2023-10-01-01-28-38-317_com.github.android-edit.jpg](\/\/\/raw\/da1\/a1\/z\/5c59c.jpg)\n\nWhat's next?\n- I'll try to implement the mechanic from the initial idea after all. Maybe this bug will be able to crawl on walls, we'll see.\n- I'll spend the remaining time on creating the atmosphere so that the visuals don't feel too raw.","title":"Let's summarize the first day.","wayback_source":[]}