WebGl build running CHOPPY!
Last time I did this my WebGL build got kinda messed up, this time im trying to get it right... it all looks good from an outside perspective but it runs at like 1 frame a second.
any advice? I am using unity
Last time I did this my WebGL build got kinda messed up, this time im trying to get it right... it all looks good from an outside perspective but it runs at like 1 frame a second.
any advice? I am using unity