{"author_link":"\/users\/lachlan-james","author_name":"Lachlan James","author_uid":"lachlan-james","comments":[],"epoch":1696132758,"event":"LD54","format":"md","ldjam_node_id":378272,"likes":2,"metadata":{"p_key":"202437","p_author":"Lachlan James","p_authorkey":"1269903","p_urlkey":"436440","p_title":"Opting in\/out of categories ","p_cat":"LDJam ","p_event":"LD54","p_time":"1696132758","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1269903","us_name":"Lachlan James","us_username":"lachlan-james","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":1,"author":269903,"body":"Hey all, \n\nWanted to ask on here for transparency's sake to see what the community thought. \n\nWe're a Jam team, I'm the composer. Have put a great deal of work into the music so far and will continue to for the rest of the jam. Our SFX guy seems to have ghosted. Thankfully, we're making a colony management type thing, and the only desperately needed sounds will be a couple of UI clicks and so on. \n\nI found some ideal ones online to use - I didn't create them though. I obviously don't want to opt out of the Sound category completely having put all this time into the music, but I don't want to be dishonest either. Do you think it'd be reasonable for us to still opt-in for sound and just reference the UI sounds on the game page...? It'll literally be two clicking sounds. \n\nThanks!  \n","comments":3,"comments-timestamp":"2023-10-01T04:22:48Z","created":"2023-10-01T03:38:50Z","files":[],"files-timestamp":0,"id":378272,"love":2,"love-timestamp":"2023-10-01T04:34:14Z","meta":[],"modified":"2023-10-01T04:34:14Z","name":"Opting in\/out of categories ","node-timestamp":"2023-10-01T03:59:18Z","parent":374957,"parents":[1,5,9,371459,374957],"path":"\/events\/ludum-dare\/54\/exodus\/opting-inout-of-categories","published":"2023-10-01T03:59:18Z","scope":"public","slug":"opting-inout-of-categories","subsubtype":"","subtype":"","type":"post","version":1159723},"node_metadata":{"n_key":"378272","n_urlkey":"436440","n_parent":"374957","n_path":"\/events\/ludum-dare\/54\/exodus\/opting-inout-of-categories","n_slug":"opting-inout-of-categories","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"269903","n_created":"1696131530","n_modified":"1696134854","n_version":"1159723","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/exodus\/opting-inout-of-categories","text":"Hey all, \n\nWanted to ask on here for transparency's sake to see what the community thought. \n\nWe're a Jam team, I'm the composer. Have put a great deal of work into the music so far and will continue to for the rest of the jam. Our SFX guy seems to have ghosted. Thankfully, we're making a colony management type thing, and the only desperately needed sounds will be a couple of UI clicks and so on. \n\nI found some ideal ones online to use - I didn't create them though. I obviously don't want to opt out of the Sound category completely having put all this time into the music, but I don't want to be dishonest either. Do you think it'd be reasonable for us to still opt-in for sound and just reference the UI sounds on the game page...? It'll literally be two clicking sounds. \n\nThanks!  \n","title":"Opting in\/out of categories ","wayback_source":[]}