{"author_link":"\/users\/nikolaj","author_name":"Nikolaj","author_uid":"nikolaj","comments":[],"epoch":1696134338,"event":"LD54","format":"md","ldjam_node_id":378279,"likes":14,"metadata":{"p_key":"202442","p_author":"Nikolaj","p_authorkey":"1005518","p_urlkey":"436445","p_title":"Trash Truck Hero gets closer.. ","p_cat":"LDJam ","p_event":"LD54","p_time":"1696134338","p_likes":"14","p_comments":"0","p_status":"WAYBACK","us_key":"1005518","us_name":"Nikolaj","us_username":"nikolaj","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":8,"author":5518,"body":"Found some productivity time today, enough to build a neighborhood, figure out scoring, add a dangly lid, and fine-tune the gripper arm. \n\n#### Todos are:\n1. Deduct points if the trash can gets knocked over\n2. Add sounds (doing the compo, so not sure how to do this without freesound for truck sounds)\n3. Intro \/ Tutorial \/ Score screen\n4. Some additional environmental things to make it feel just a bit better (trash coming out of cans, different cars, hydrants to run over, etc)\n5. Gripper not detached from the truck :rolling_eyes: \n6. Muzak\n7. Test web export more, push to netlify\n\n#### Nice to haves:\n1. More environmental things (angry homeowners)\n2. Nicer models (but realistically this one is probably just gonna be Godot Primitives)\n3. Something other than \"time trial\" mode\n\n![ld54_v02.gif](\/\/\/raw\/e85\/1\/z\/5c61b.gif):","comments":2,"comments-timestamp":"2023-10-01T13:18:04Z","created":"2023-10-01T04:18:29Z","files":[],"files-timestamp":0,"id":378279,"love":14,"love-timestamp":"2023-10-01T08:44:17Z","meta":[],"modified":"2023-10-01T13:18:04Z","name":"Trash Truck Hero gets closer.. ","node-timestamp":"2023-10-01T04:25:38Z","parent":371917,"parents":[1,5,9,371459,371917],"path":"\/events\/ludum-dare\/54\/trash-truck-hero\/trash-truck-hero-gets-closer","published":"2023-10-01T04:25:38Z","scope":"public","slug":"trash-truck-hero-gets-closer","subsubtype":"","subtype":"","type":"post","version":1159747},"node_metadata":{"n_key":"378279","n_urlkey":"436445","n_parent":"371917","n_path":"\/events\/ludum-dare\/54\/trash-truck-hero\/trash-truck-hero-gets-closer","n_slug":"trash-truck-hero-gets-closer","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"5518","n_created":"1696133909","n_modified":"1696166284","n_version":"1159747","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/trash-truck-hero\/trash-truck-hero-gets-closer","text":"Found some productivity time today, enough to build a neighborhood, figure out scoring, add a dangly lid, and fine-tune the gripper arm. \n\n#### Todos are:\n1. Deduct points if the trash can gets knocked over\n2. Add sounds (doing the compo, so not sure how to do this without freesound for truck sounds)\n3. Intro \/ Tutorial \/ Score screen\n4. Some additional environmental things to make it feel just a bit better (trash coming out of cans, different cars, hydrants to run over, etc)\n5. Gripper not detached from the truck :rolling_eyes: \n6. Muzak\n7. Test web export more, push to netlify\n\n#### Nice to haves:\n1. More environmental things (angry homeowners)\n2. Nicer models (but realistically this one is probably just gonna be Godot Primitives)\n3. Something other than \"time trial\" mode\n\n![ld54_v02.gif](\/\/\/raw\/e85\/1\/z\/5c61b.gif):","title":"Trash Truck Hero gets closer.. ","wayback_source":[]}