{"author_link":"\/users\/minibobbo","author_name":"minibobbo","author_uid":"minibobbo","comments":[],"epoch":1696140973,"event":"LD54","format":"md","ldjam_node_id":378306,"likes":6,"metadata":{"p_key":"202449","p_author":"minibobbo","p_authorkey":"1001819","p_urlkey":"436457","p_title":"End of Second Day","p_cat":"LDJam ","p_event":"LD54","p_time":"1696140973","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1001819","us_name":"minibobbo","us_username":"minibobbo","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":11,"author":1819,"body":"Making great progress!  10 levels complete!\n![Levels.png](\/\/\/raw\/b17\/z\/5c639.png)\n\nI added some juice, so things fly onto the screen.\n![Juice1.gif](\/\/\/raw\/b17\/z\/5c62c.gif)\n\nI added the second robot type, who get their own set of instructions.  I added a jump which moves two spaces and can cross gaps, but does nothing if two spaces ahead is blocked.  \n![Jumping.gif](\/\/\/raw\/b17\/z\/5c637.gif)\n\nI added some cramped levels with multiple robots to manage, since if they crash the explode and you have to start over.  \n![Paths.gif](\/\/\/raw\/b17\/z\/5c638.gif)\n\nI have plenty of content and a good range of difficulty.  I have one or two more features I can cram in tomorrow, but most of tomorrow is dedicated to music, sound, and polishing what I have.  \n\nGood luck all!","comments":1,"comments-timestamp":"2023-10-01T06:27:40Z","created":"2023-10-01T05:58:20Z","files":[],"files-timestamp":0,"id":378306,"love":6,"love-timestamp":"2023-10-01T11:31:11Z","meta":[],"modified":"2023-10-01T11:31:11Z","name":"End of Second Day","node-timestamp":"2023-10-01T06:16:13Z","parent":374927,"parents":[1,5,9,371459,374927],"path":"\/events\/ludum-dare\/54\/loop-bots\/end-of-second-day","published":"2023-10-01T06:16:13Z","scope":"public","slug":"end-of-second-day","subsubtype":"","subtype":"","type":"post","version":1159836},"node_metadata":{"n_key":"378306","n_urlkey":"436457","n_parent":"374927","n_path":"\/events\/ludum-dare\/54\/loop-bots\/end-of-second-day","n_slug":"end-of-second-day","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1819","n_created":"1696139900","n_modified":"1696159871","n_version":"1159836","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/loop-bots\/end-of-second-day","text":"Making great progress!  10 levels complete!\n![Levels.png](\/\/\/raw\/b17\/z\/5c639.png)\n\nI added some juice, so things fly onto the screen.\n![Juice1.gif](\/\/\/raw\/b17\/z\/5c62c.gif)\n\nI added the second robot type, who get their own set of instructions.  I added a jump which moves two spaces and can cross gaps, but does nothing if two spaces ahead is blocked.  \n![Jumping.gif](\/\/\/raw\/b17\/z\/5c637.gif)\n\nI added some cramped levels with multiple robots to manage, since if they crash the explode and you have to start over.  \n![Paths.gif](\/\/\/raw\/b17\/z\/5c638.gif)\n\nI have plenty of content and a good range of difficulty.  I have one or two more features I can cram in tomorrow, but most of tomorrow is dedicated to music, sound, and polishing what I have.  \n\nGood luck all!","title":"End of Second Day","wayback_source":[]}