{"author_link":"\/users\/epb9000","author_name":"epb9000","author_uid":"epb9000","comments":[],"epoch":1696150484,"event":"LD54","format":"md","ldjam_node_id":378372,"likes":0,"metadata":{"p_key":"202473","p_author":"epb9000","p_authorkey":"1060928","p_urlkey":"436494","p_title":"Day 2 Progress","p_cat":"LDJam ","p_event":"LD54","p_time":"1696150484","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1060928","us_name":"epb9000","us_username":"epb9000","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":1,"author":60928,"body":"I'm probably gonna end up doing a jam entry instead of compo since I'm pretty far behind, but I've got animated a character, finished the bullet system (though I need to spawn the enemies to fire said bullets) and the level's procedurally generated pipe to limit Kelly's movement space is all done.\n\n![kelly-floating-down-the-pipes.png](\/\/\/raw\/00e\/e\/z\/5c673.png)","comments":0,"created":"2023-10-01T08:46:57Z","files":[],"files-timestamp":0,"id":378372,"love":0,"meta":[],"modified":"2023-10-01T08:54:44Z","name":"Day 2 Progress","node-timestamp":"2023-10-01T08:54:44Z","parent":377247,"parents":[1,5,9,371459,377247],"path":"\/events\/ludum-dare\/54\/the-great-ghostly-candy-heist\/day-2-progress","published":"2023-10-01T08:54:44Z","scope":"public","slug":"day-2-progress","subsubtype":"","subtype":"","type":"post","version":1160039},"node_metadata":{"n_key":"378372","n_urlkey":"436494","n_parent":"377247","n_path":"\/events\/ludum-dare\/54\/the-great-ghostly-candy-heist\/day-2-progress","n_slug":"day-2-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"60928","n_created":"1696150017","n_modified":"1696150484","n_version":"1160039","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/the-great-ghostly-candy-heist\/day-2-progress","text":"I'm probably gonna end up doing a jam entry instead of compo since I'm pretty far behind, but I've got animated a character, finished the bullet system (though I need to spawn the enemies to fire said bullets) and the level's procedurally generated pipe to limit Kelly's movement space is all done.\n\n![kelly-floating-down-the-pipes.png](\/\/\/raw\/00e\/e\/z\/5c673.png)","title":"Day 2 Progress","wayback_source":[]}