Deciding to make Jam game with pre-made assets, instead of Compo

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Well, apparently attempting to make a Compo game isn't such a bright idea when you are just at the beginner phase of the engine you use. No way I can finish the game in my mind tonight, especially if I have to do the art, too. I'll use pre-made assets and focus on coding and designing the game (and of course will opt-out the related categories).

My idea is

"You witness the epic battle between the fearless heroes and relentless undead in this game about greed. Except that you are no hero, but a rogue who loots the dungeon during the battle. The weight you carry has a limit, so you need to pay attention to the value and weight of the loot. Oh, and don't die, because a rogue lives only once.

You can increase your weight limit and buy thief kits. It's also possible to gain from fallen heroes if you feel greed too much, but you'll also gain the wrath of their siblings-in-arms."