Day 2 Progress Report
Alas it was going a bit too well. We spent several hours today trying to fix a very annoying rotation bug in Unity to do with signed angles and having to invert our angle.
But we are still in a fairly good place. It feels a lot more cohesive now and implementing the remaining attack types shouldn't be too challenging. Tomorrow we'll be creating the final art and remaining attacks.


Final day tomorrow. Good luck everyone!