{"author_link":"\/users\/gawain-doell","author_name":"Gawain Doell","author_uid":"gawain-doell","comments":[],"epoch":1696202767,"event":"LD54","format":"md","ldjam_node_id":379108,"likes":2,"metadata":{"p_key":"202724","p_author":"Gawain Doell","p_authorkey":"1318672","p_urlkey":"436944","p_title":"Question about asset reuse for game options?","p_cat":"LDJam ","p_event":"LD54","p_time":"1696202767","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1318672","us_name":"Gawain Doell","us_username":"gawain-doell","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":1,"author":318672,"body":"TLDR: Can we reuse icons if they are for accessibility or branding consistency?  Or would it be better to make from scratch to keep to the spirit of the LD jam?\n\nWe make our games for an arcade we host at https:\/\/moonbowentertainment.itch.io\/ One of the icons we use is a \"mute\" option button, with on and off state.  In our other games we have just copied the same buttons from game to game to keep the options as consistent as possible.\n\nHowever, we DO want to enter LD's graphics category with our jam entry from this time.\n\nShould our artist have to spend the extra time drawing the sound button again from scratch?","comments":2,"comments-timestamp":"2023-10-02T13:25:14Z","created":"2023-10-01T23:19:09Z","files":[],"files-timestamp":0,"id":379108,"love":2,"love-timestamp":"2023-10-02T00:00:46Z","meta":[],"modified":"2023-10-02T13:25:14Z","name":"Question about asset reuse for game options?","node-timestamp":"2023-10-01T23:26:07Z","parent":373447,"parents":[1,5,9,371459,373447],"path":"\/events\/ludum-dare\/54\/kobold-delivery-service-kds\/question-about-asset-reuse-for-game-options","published":"2023-10-01T23:26:07Z","scope":"public","slug":"question-about-asset-reuse-for-game-options","subsubtype":"","subtype":"","type":"post","version":1164995},"node_metadata":{"n_key":"379108","n_urlkey":"436944","n_parent":"373447","n_path":"\/events\/ludum-dare\/54\/kobold-delivery-service-kds\/question-about-asset-reuse-for-game-options","n_slug":"question-about-asset-reuse-for-g","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"318672","n_created":"1696202349","n_modified":"1696253114","n_version":"1164995","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/kobold-delivery-service-kds\/question-about-asset-reuse-for-game-options","text":"TLDR: Can we reuse icons if they are for accessibility or branding consistency?  Or would it be better to make from scratch to keep to the spirit of the LD jam?\n\nWe make our games for an arcade we host at https:\/\/moonbowentertainment.itch.io\/ One of the icons we use is a \"mute\" option button, with on and off state.  In our other games we have just copied the same buttons from game to game to keep the options as consistent as possible.\n\nHowever, we DO want to enter LD's graphics category with our jam entry from this time.\n\nShould our artist have to spend the extra time drawing the sound button again from scratch?","title":"Question about asset reuse for game options?","wayback_source":[]}