We have working chests!

So I only spent about an hour and a half today on this. A bit tired, so didn't feel like spending more time.

But! I got my chests working. You can now store items into the chests. In this case, it just increments a counter, as the item itself doesn't matter. Most of it was again hooking up signals and handling an additional case in the interact action.

But also the chests keep track of their counts, and I set timers up to create items randomly. The example is sped up for testing.

I know these updates are simple, but this is probably the furthest I've gotten to making something playable.

One long term goal is after I am done with Extra, I will try to port this to FNA, Heaps/Haxe, Unity, and a few other engines and frameworks, to see what I actually like working with, at least for 2D.

Finally, the gif of the current state.

out.gif