{"author_link":"\/users\/leparlon","author_name":"leparlon","author_uid":"leparlon","comments":[],"epoch":1696239462,"event":"LD54","format":"md","ldjam_node_id":379339,"likes":3,"metadata":{"p_key":"202807","p_author":"leparlon","p_authorkey":"1006805","p_urlkey":"437075","p_title":"Remember JezzBall?","p_cat":"LDJam ","p_event":"LD54","p_time":"1696239462","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1006805","us_name":"leparlon","us_username":"leparlon","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":1,"author":6805,"body":"This is Jezzball, old windows game with a \"Limiting Space\" mechanic.\n![jezzball.png](\/\/\/raw\/59a\/1\/z\/5d1a1.png)\nimage from wikipedia - [Link](https:\/\/en.wikipedia.org\/wiki\/JezzBall)\n\nPlayed this one a lot as a child, and later when I got into game dev I sometimes wondered how hard it would be to implement something similar. \n  \n  \n\nAnd now I know:\n![and a video_small.gif](\/\/\/raw\/59a\/1\/z\/5d1a7.gif)\n\nTurns out, pretty hard for me, took the complete 2 days on basically full coding mode.  \n  \n\nHere is the link if you want to try it our: [Canals](https:\/\/ldjam.com\/events\/ludum-dare\/54\/canals)\n","comments":0,"created":"2023-10-02T09:25:00Z","files":[],"files-timestamp":0,"id":379339,"love":3,"love-timestamp":"2023-10-02T10:10:40Z","meta":[],"modified":"2023-10-02T10:10:40Z","name":"Remember JezzBall?","node-timestamp":"2023-10-02T09:38:22Z","parent":374952,"parents":[1,5,9,371459,374952],"path":"\/events\/ludum-dare\/54\/canals\/remember-jezzball","published":"2023-10-02T09:37:42Z","scope":"public","slug":"remember-jezzball","subsubtype":"","subtype":"","type":"post","version":1166612},"node_metadata":{"n_key":"379339","n_urlkey":"437075","n_parent":"374952","n_path":"\/events\/ludum-dare\/54\/canals\/remember-jezzball","n_slug":"remember-jezzball","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"6805","n_created":"1696238700","n_modified":"1696241440","n_version":"1166612","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/canals\/remember-jezzball","text":"This is Jezzball, old windows game with a \"Limiting Space\" mechanic.\n![jezzball.png](\/\/\/raw\/59a\/1\/z\/5d1a1.png)\nimage from wikipedia - [Link](https:\/\/en.wikipedia.org\/wiki\/JezzBall)\n\nPlayed this one a lot as a child, and later when I got into game dev I sometimes wondered how hard it would be to implement something similar. \n  \n  \n\nAnd now I know:\n![and a video_small.gif](\/\/\/raw\/59a\/1\/z\/5d1a7.gif)\n\nTurns out, pretty hard for me, took the complete 2 days on basically full coding mode.  \n  \n\nHere is the link if you want to try it our: [Canals](https:\/\/ldjam.com\/events\/ludum-dare\/54\/canals)\n","title":"Remember JezzBall?","wayback_source":[]}