The good and the bad this time
Overall
This time i'm ending the jam not satisfied with my performance, I ended up having less time than i thought i had, made some mistakes that didn't think i would make after 5 years making games, planned to go for the compo but had to go for the jam instead. But well, time to analyze what was good and what was bad this jam.

The good
My game is done (play here: https://ldjam.com/events/ludum-dare/54/$379508 ), i learned some new things, like how to make a boss battle in Godot and how to do some very basic vector art, also i think this was a better fight than the one i made for LD52, which was an incredibly unfair fight. I think my idea was interesting and unique enough, a mix between a boss fight and an auto battler. You control the movement of your character but it attacks on its own using the items that are currently active, you could combine 3 of the same item to level it up, just like you have 1,2 and 3 stars on normal auto battlers, with this you would have to manage your inventory and make interesting choices on what to level up. Some items would be consumables that can be used once, some would be buffs that would permanently enhance the player even after they are removed from the active bar.

The bad
It took way longer than I wanted to come up with a good idea for my game, when I got the idea I failed to take scope and time in consideration, which led to me not having enough time to make it interesting enough, for this idea to be interesting i would need a lot of content, like a variety of items and boss attacks, unfortunately i only had the time to implement the base for the boss attacks and for the items. As someone that is really bad at making art and the only art that I used before was pixel art, trying to learn how to create vector art was a complete mess, I struggled to do the most basic things and ended up taking way more time with art than i wanted to. At the end this vector art adventure ended up costing me time that i should use on programming and the results were not good. I ended up giving up on the Compo due to all this art complication and didn't even bother with making my own music since i wouldn't have time to go for the Compo.
Scores for myself this LD
Programming: 3/5 Could be better and could have done way more if i hadn't wasted so much time with art
Art: 1/5 Never doing vector art again, at least for games, way too confusing, didn't even find a way to animate things without separating them and making it animate through code or piece by piece.
Sound: -/5 Didn't make any music myself, only implemented some that i already had, so not much to say about it