{"author_link":"\/users\/jayjader","author_name":"Jayjader","author_uid":"jayjader","comments":[],"epoch":1696269055,"event":"LD54","format":"md","ldjam_node_id":379743,"likes":6,"metadata":{"p_key":"202907","p_author":"Jayjader","p_authorkey":"1049623","p_urlkey":"437279","p_title":"Cutting my losses to not spoil the fun","p_cat":"LDJam ","p_event":"LD54","p_time":"1696269055","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1049623","us_name":"Jayjader","us_username":"jayjader","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":1,"author":49623,"body":"Alright, I've added enough content to the game to hopefully give a couple of minutes of playtime!\n\nI have a handful of either additional systems or reworks to existing systems in mind that could \"take this game to the next level\", but I'm already feeling burn out enough as it is to try to cram some more development into the remaining 4 hours. Maybe one day I'll revisit this project and try to flesh the ideas out further, but for now I'm content with what's already present in the game.\n\nI have a working game, \"published\" in under 3 days; that's something to be proud of in my books! (even though it would really only qualify as a prototype if I tried to take it to market hahaha)","comments":0,"created":"2023-10-02T17:44:04Z","files":[],"files-timestamp":0,"id":379743,"love":6,"love-timestamp":"2023-10-02T19:11:02Z","meta":[],"modified":"2023-10-02T19:11:02Z","name":"Cutting my losses to not spoil the fun","node-timestamp":"2023-10-02T17:50:55Z","parent":377823,"parents":[1,5,9,371459,377823],"path":"\/events\/ludum-dare\/54\/floppy-drive-lemonade-stand\/cutting-my-losses-to-not-spoil-the-fun","published":"2023-10-02T17:50:55Z","scope":"public","slug":"cutting-my-losses-to-not-spoil-the-fun","subsubtype":"","subtype":"","type":"post","version":1169306},"node_metadata":{"n_key":"379743","n_urlkey":"437279","n_parent":"377823","n_path":"\/events\/ludum-dare\/54\/floppy-drive-lemonade-stand\/cutting-my-losses-to-not-spoil-the-fun","n_slug":"cutting-my-losses-to-not-spoil-t","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"49623","n_created":"1696268644","n_modified":"1696273862","n_version":"1169306","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/floppy-drive-lemonade-stand\/cutting-my-losses-to-not-spoil-the-fun","text":"Alright, I've added enough content to the game to hopefully give a couple of minutes of playtime!\n\nI have a handful of either additional systems or reworks to existing systems in mind that could \"take this game to the next level\", but I'm already feeling burn out enough as it is to try to cram some more development into the remaining 4 hours. Maybe one day I'll revisit this project and try to flesh the ideas out further, but for now I'm content with what's already present in the game.\n\nI have a working game, \"published\" in under 3 days; that's something to be proud of in my books! (even though it would really only qualify as a prototype if I tried to take it to market hahaha)","title":"Cutting my losses to not spoil the fun","wayback_source":[]}