Development of Relics has Finished
It's been a long few days, but after lots of bug fixing, playtesting and balancing, and many, many cups of coffee later, development on my entry for the jam, "Relics", has finally concluded. I have many feelings about the game; it had it's issues, it's ups and downs. It had its fair share of odd development choices and questionable gameplay mechanics, but in the end, I'm still pretty proud of what I was able to pump out in just a couple days on my own. At the end of the day, I do enjoy my little 2.5d Puzzle Platformer game.
