ludum dare 54
Curse whoever thought it was a good idea to have cyberpunk phantom liberty and ludum dare in the same week. I spent a few hours Saturday night playing the DLC when I needed a mental refresh.

Learned some new things but also feel like I didn't achieve everything I wanted to. I think I'm gonna challenge myself to complete what I had planned within the 3 week jam and see how much more I can get there.
Socket management is neat! First time actually using 3d models within unreal, so finding out I can attach other actors to the model akin to equipping a weapon was a neat mechanic! Also fits the funny jank I enjoy implementing.
Assigning patrols to enemies is not really challenging at all but I didn't have time to learn and fit in some sort of enemy AI
I always get stuck figuring out where/how to start with level prototyping, need some more tools/ideas to practice with
Looking forward to next Jam/game idea I want to go for a full fledged story driven adventure game? Silent hill inspo? - Dialogue - Basic inventory system - Event triggers on interact - Puzzle design!