{"author_link":"\/users\/jeppetp","author_name":"jeppetp","author_uid":"jeppetp","comments":[],"epoch":1696336596,"event":"LD54","format":"md","ldjam_node_id":380960,"likes":0,"metadata":{"p_key":"203243","p_author":"jeppetp","p_authorkey":"1306387","p_urlkey":"437825","p_title":"What an intense last night","p_cat":"LDJam ","p_event":"LD54","p_time":"1696336596","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1306387","us_name":"jeppetp","us_username":"jeppetp","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":1,"author":306387,"body":"Wow. \n\nThose last 4 hours of the game jam must have been some of the most productive programming I've ever done. Two hours before submission, our game didn't look like a game at all.\n\nOnly very few textures were applied and several core mechanics had not even been implemented yet. (Most notably the \"combiner\", that takes two food items and creates a new one, and the whole system for how food items should interact).\n\nWe actually managed to fix all of the (identified) bugs, and got to a point where creating levels would be pretty quick. But this was at midnight, so we could't actually add them to the game :(\n\nAn hour or two more of development, and the game would have been the best ever (is what we keep telling ourselves :sweat_smile: )\n\nThis is what our first non-trivial level (finished around 30 minutes past deadline) looks like when solved:\n\n![clipboard.png](\/\/\/raw\/3dc\/a4\/z\/5f362.png)","comments":0,"created":"2023-10-03T12:17:16Z","files":[],"files-timestamp":0,"id":380960,"love":0,"meta":[],"modified":"2023-10-03T12:36:36Z","name":"What an intense last night","node-timestamp":"2023-10-03T12:36:36Z","parent":373786,"parents":[1,5,9,371459,373786],"path":"\/events\/ludum-dare\/54\/tiny-bites-big-delights-a-culinary-adventure-in-a-pocket-sized-kitchen\/what-an-intense-last-night","published":"2023-10-03T12:36:36Z","scope":"public","slug":"what-an-intense-last-night","subsubtype":"","subtype":"","type":"post","version":1182603},"node_metadata":{"n_key":"380960","n_urlkey":"437825","n_parent":"373786","n_path":"\/events\/ludum-dare\/54\/tiny-bites-big-delights-a-culinary-adventure-in-a-pocket-sized-kitchen\/what-an-intense-last-night","n_slug":"what-an-intense-last-night","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"306387","n_created":"1696335436","n_modified":"1696336596","n_version":"1182603","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/tiny-bites-big-delights-a-culinary-adventure-in-a-pocket-sized-kitchen\/what-an-intense-last-night","text":"Wow. \n\nThose last 4 hours of the game jam must have been some of the most productive programming I've ever done. Two hours before submission, our game didn't look like a game at all.\n\nOnly very few textures were applied and several core mechanics had not even been implemented yet. (Most notably the \"combiner\", that takes two food items and creates a new one, and the whole system for how food items should interact).\n\nWe actually managed to fix all of the (identified) bugs, and got to a point where creating levels would be pretty quick. But this was at midnight, so we could't actually add them to the game :(\n\nAn hour or two more of development, and the game would have been the best ever (is what we keep telling ourselves :sweat_smile: )\n\nThis is what our first non-trivial level (finished around 30 minutes past deadline) looks like when solved:\n\n![clipboard.png](\/\/\/raw\/3dc\/a4\/z\/5f362.png)","title":"What an intense last night","wayback_source":[]}