{"author_link":"\/users\/melpomephy","author_name":"melpomephy","author_uid":"melpomephy","comments":[],"epoch":1696340405,"event":"LD54","format":"md","ldjam_node_id":380997,"likes":0,"metadata":{"p_key":"203258","p_author":"melpomephy","p_authorkey":"1337911","p_urlkey":"437840","p_title":"The learning along the way","p_cat":"LDJam ","p_event":"LD54","p_time":"1696340405","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1337911","us_name":"melpomephy","us_username":"melpomephy","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":1,"author":337911,"body":"It's here! I made it to the jam! Didn't get to make a cool soundtrack like I wanted to, but I quite like the finished product.\n\n![banner.png](\/\/\/raw\/7f7\/25\/z\/5f3a8.png)\n\nIt was a wild ride these last three days. I planned to enter the compo, but as I imagined I didn't finish everything in time, so jam it was. Honestly, I'm still quite proud of myself for how much I got done and how fast I was able to make everything this time. It's been two years since I started developing games and I never though I'd get this far.\n\nSo! Things I learned this time:\n* _Scoping_. This was the first time I was actually able to do everything I planned to for gameplay. Sure, I underestimated how much time it takes to make 3d models, so audio was sacrificed, but in terms of code I was able to do everything I wanted to.\n* _3D modeling_. More specifically, plant models. I'm actually happy with the plants I designed! Sure, they're not the most pretty and they definitely have problems, but I was able to make them a lot quicker than my previous attempts at plants and they look a lot better too.\n* _Mouse interactions_. That was my first time making a point and click game and I though it would be a lot more difficult than it really was, specially with 3d.\n\nAnd finally things I have to get better at, noticed in this jam:\n* _Tutorials_. Or just giving feedback to players in general, to teach them how to play or otherwise. I always knew it's difficult, but I'm beginning to think that's honestly my weakest area now.\n* _UI_. Not only do I hate doing it, I'm really bad at it too. And yeah, I knew that already, but no, I'm truly terrible at it. And not just designing it, but actually making it. Luckily, I know how to go about fixing it: stop doing it freestyle and make a system out of it, with hard rules and checklists to follow. Hopefully I get better at it before the next jam.","comments":0,"created":"2023-10-03T13:22:05Z","files":[],"files-timestamp":0,"id":380997,"love":0,"meta":[],"modified":"2023-10-03T13:40:05Z","name":"The learning along the way","node-timestamp":"2023-10-03T13:40:05Z","parent":373807,"parents":[1,5,9,371459,373807],"path":"\/events\/ludum-dare\/54\/greenhouse\/the-learning-along-the-way","published":"2023-10-03T13:40:05Z","scope":"public","slug":"the-learning-along-the-way","subsubtype":"","subtype":"","type":"post","version":1182828},"node_metadata":{"n_key":"380997","n_urlkey":"437840","n_parent":"373807","n_path":"\/events\/ludum-dare\/54\/greenhouse\/the-learning-along-the-way","n_slug":"the-learning-along-the-way","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"337911","n_created":"1696339325","n_modified":"1696340405","n_version":"1182828","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/greenhouse\/the-learning-along-the-way","text":"It's here! I made it to the jam! Didn't get to make a cool soundtrack like I wanted to, but I quite like the finished product.\n\n![banner.png](\/\/\/raw\/7f7\/25\/z\/5f3a8.png)\n\nIt was a wild ride these last three days. I planned to enter the compo, but as I imagined I didn't finish everything in time, so jam it was. Honestly, I'm still quite proud of myself for how much I got done and how fast I was able to make everything this time. It's been two years since I started developing games and I never though I'd get this far.\n\nSo! Things I learned this time:\n* _Scoping_. This was the first time I was actually able to do everything I planned to for gameplay. Sure, I underestimated how much time it takes to make 3d models, so audio was sacrificed, but in terms of code I was able to do everything I wanted to.\n* _3D modeling_. More specifically, plant models. I'm actually happy with the plants I designed! Sure, they're not the most pretty and they definitely have problems, but I was able to make them a lot quicker than my previous attempts at plants and they look a lot better too.\n* _Mouse interactions_. That was my first time making a point and click game and I though it would be a lot more difficult than it really was, specially with 3d.\n\nAnd finally things I have to get better at, noticed in this jam:\n* _Tutorials_. Or just giving feedback to players in general, to teach them how to play or otherwise. I always knew it's difficult, but I'm beginning to think that's honestly my weakest area now.\n* _UI_. Not only do I hate doing it, I'm really bad at it too. And yeah, I knew that already, but no, I'm truly terrible at it. And not just designing it, but actually making it. Luckily, I know how to go about fixing it: stop doing it freestyle and make a system out of it, with hard rules and checklists to follow. Hopefully I get better at it before the next jam.","title":"The learning along the way","wayback_source":[]}