{"author_link":"\/users\/eliyud","author_name":"Eliyud","author_uid":"eliyud","comments":[],"epoch":1696424531,"event":"LD54","format":"md","ldjam_node_id":381317,"likes":0,"metadata":{"p_key":"203420","p_author":"Eliyud","p_authorkey":"1164422","p_urlkey":"438002","p_title":"Lost Mage as a extension project in university","p_cat":"LDJam ","p_event":"LD54","p_time":"1696424531","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1164422","us_name":"Eliyud","us_username":"eliyud","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":1,"author":164422,"body":"I used my Ludum Dare #54 game as a extension project in my university. I did this with a clear focus: disseminate how physics can do a impressive effect on digital games.\n\nNote that when I say physics, I don't only mean collision effects or gravity, but also light and sound effects, that are waves that collide \/ passes through things.\n\nOf course I could have made a much more physics-based game to enphasize this, but I believe Lost Mage is in a good spot.\n\nWhat I aim to reach here is: make games with physics! It will make your games GREAT games.\n\nIf you haven't played my game yet, here it is: https:\/\/ldjam.com\/events\/ludum-dare\/54\/lost-mage","comments":0,"created":"2023-10-04T12:54:00Z","files":[],"files-timestamp":0,"id":381317,"love":0,"meta":[],"modified":"2023-10-04T13:02:11Z","name":"Lost Mage as a extension project in university","node-timestamp":"2023-10-04T13:02:11Z","parent":373548,"parents":[1,5,9,371459,373548],"path":"\/events\/ludum-dare\/54\/lost-mage\/lost-mage-as-a-extension-project-in-university","published":"2023-10-04T13:02:11Z","scope":"public","slug":"lost-mage-as-a-extension-project-in-university","subsubtype":"","subtype":"","type":"post","version":1185210},"node_metadata":{"n_key":"381317","n_urlkey":"438002","n_parent":"373548","n_path":"\/events\/ludum-dare\/54\/lost-mage\/lost-mage-as-a-extension-project-in-university","n_slug":"lost-mage-as-a-extension-project","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"164422","n_created":"1696424040","n_modified":"1696424531","n_version":"1185210","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/lost-mage\/lost-mage-as-a-extension-project-in-university","text":"I used my Ludum Dare #54 game as a extension project in my university. I did this with a clear focus: disseminate how physics can do a impressive effect on digital games.\n\nNote that when I say physics, I don't only mean collision effects or gravity, but also light and sound effects, that are waves that collide \/ passes through things.\n\nOf course I could have made a much more physics-based game to enphasize this, but I believe Lost Mage is in a good spot.\n\nWhat I aim to reach here is: make games with physics! It will make your games GREAT games.\n\nIf you haven't played my game yet, here it is: https:\/\/ldjam.com\/events\/ludum-dare\/54\/lost-mage","title":"Lost Mage as a extension project in university","wayback_source":[]}