{"author_name":"sawyerWeld","cat":"LD #32","comments":[],"epoch":1429313940,"likes":0,"metadata":{"p_key":"20344","p_author":"sawyerWeld","p_authorkey":"52066","p_urlkey":"55680","p_title":"Base Code I might use for LD32 ( my first LD game c: )","p_cat":"LD #32","p_event":"LD32","p_time":"1429313940","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"52066","us_name":"sawyerWeld","us_username":"sawyerweld","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I like to make grid-restricted movement in my games because they are mostly puzzles or roguelikes(so for a 48-hour game it&#8217;ll probably be a puzzle game). If there is a need for pathing in game maker I prefer to use <a href=\"http:\/\/host-a.net\/u\/Ansgar\/astar_gm7.gmk\" target=\"_blank\">A-star pathing<\/a>\u00a0(the link has a download for an example of the pathing. The scripts are in the gml scripts folder.)<\/p>","time":"April 17th, 2015 6:39 pm","title":"Base Code I might use for LD32 ( my first LD game c: )"}