Postmortem/Design Journey of In Space, No One Can Hear You EXPLODE!

In Space, No One Can Hear You Explode! is a roguelike tabletop game that uses dice manipulation to handle threats, repair your ship, and survive until you escape the chaotic part of space you've found yourself in.
I really love reading about the design journeys of other people, and postmortems that others write always teach me so much! So I decided to combine the two and write one myself. I go into:
- The game's origins as Stellar Setback when it was created for an 18-card tabletop game contest
- The steps between the original and where it ended up, including a rather huge misstep that almost made me give up
- Where you can play it on Screentop.gg digitally or download the print-and-play from Itch (both free)
- The lessons I learned
- The future of the game
- Photos and images from the design journey