{"author_name":"Enneract","cat":"LD #32","comments":[],"epoch":1429311960,"likes":1,"metadata":{"p_key":"20369","p_author":"Enneract","p_authorkey":"505053","p_urlkey":"55705","p_title":"I\u2019m In.","p_cat":"LD #32","p_event":"LD32","p_time":"1429311960","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"505053","us_name":"Enneract","us_username":"Enneract","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>It&#8217;s been a year since I&#8217;ve completed a Ludum Dare :O<\/p>\n <p>Each time I&#8217;ve ended up implementing something in my engine that I needed and ran out of time for the actual game or just had other commitments\u00a0over the weekend. But this time it&#8217;s on&#8230; I have an entirely free weekend and my engine is at some form of a feature-complete stage (yay). It has support for dynamic lighting and shadows, glow, mesh animation\/deformation,\u00a0post effects, sound\/music, and enough physics to make a game with \ud83d\ude00 Oh and of course it finally has full windows support, too many times have I just released linux games.<\/p>\n <p><strong>Tools:<\/strong><\/p>\n <ul>\n <li><strong>Code<\/strong>: C++<\/li>\n <li><strong>Engine:<\/strong> Omicron &#8211; graphics with OpenGL, freetype, and DevIL &#8211; sound with SFML\u00a0&#8211; source:\u00a0https:\/\/github.com\/DavidSaxon\/Omicron-Base<\/li>\n <li><strong>Graphics:<\/strong> Blender and Gimp<\/li>\n <li><strong>Audio:<\/strong> Reason and\/or Cubase<\/li>\n <\/ul>\n <p>Test Render with my engine:<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/b.jpg\"><img class=\"alignnone wp-image-442957 size-large\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/b-550x309.jpg\" alt=\"b\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/b-300x169.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/b-550x309.jpg 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>glhf everyone.<\/p>","time":"April 17th, 2015 6:06 pm","title":"I\u2019m In."}