{"author_name":"FlashRocks","cat":"LD #32","comments":[],"epoch":1429311660,"likes":0,"metadata":{"p_key":"20374","p_author":"FlashRocks","p_authorkey":"16549","p_urlkey":"55710","p_title":"Using a personal, 1 week old game engine :D","p_cat":"LD #32","p_event":"LD32","p_time":"1429311660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"16549","us_name":"FlashRocks","us_username":"flashrocks","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p><a href=\"https:\/\/github.com\/bobbybee\/carbon\">https:\/\/github.com\/bobbybee\/carbon<\/a><\/p>\n <p>Super fast games for the web. I&#8217;ve been making huge progress, but let&#8217;s just say it still can&#8217;t render multiple sprites if they have different textures&#8230;<\/p>\n <p>Also, there is no API, just twiddling bits in memory..<\/p>\n <p>Wish me luck! ^_^<\/p>","time":"April 17th, 2015 6:01 pm","title":"Using a personal, 1 week old game engine :D"}