{"author_link":"\/users\/leparlon","author_name":"leparlon","author_uid":"leparlon","comments":[],"epoch":1697138706,"event":"LD54","format":"md","ldjam_node_id":382202,"likes":10,"metadata":{"p_key":"203897","p_author":"leparlon","p_authorkey":"1006805","p_urlkey":"438495","p_title":"Getting there!","p_cat":"LDJam ","p_event":"LD54","p_time":"1697138706","p_likes":"10","p_comments":"0","p_status":"WAYBACK","us_key":"1006805","us_name":"leparlon","us_username":"leparlon","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":1,"author":6805,"body":"This is basically a post compo dev update, if you don't like these, you can skip this one.  \n\nIt is getting closer to how I wanted the game to look when I started it! Feedback is appreciated!\nDecided to learn Aseprite to draw the tiles, pretty cool tool. Even if I still have a lot to learn on pixel arting, getting happy with what I got so far, but still need to redraw the buildings, these are still placeholdy.\n  \nHow it was:  \n![canals_old_small.gif](\/\/\/raw\/59a\/1\/z\/60374.gif)\nHow it is now:  \n![post1.gif](\/\/\/raw\/59a\/1\/z\/60373.gif)  \n   \nAdded graphics, particles, even smoke builds up on the foreground, made the cars transit the way I wanted (note how they can pass side by side on the street now huh huh pretty cool - I just translated the sprite to the right a little bit while keeping the center and let the rotation magic work :stuck_out_tongue_winking_eye:)\n\nBig things missing: Feedbacks in general (points, deaths, etc), better menus, HUDs, and SOUND which I'm saving for last\n   \nYou can play both versions here:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/54\/canals\n\n(If you are on a Mac, the game will take ages to load, and will freeze your browser for a couple of minutes, sorry about that, this is a Browser + Engine interaction issue I could not fix) ","comments":1,"comments-timestamp":"2023-10-12T22:21:55Z","created":"2023-10-12T18:59:26Z","files":[],"files-timestamp":0,"id":382202,"love":10,"love-timestamp":"2023-10-13T21:06:30Z","meta":[],"modified":"2023-10-13T21:06:30Z","name":"Getting there!","node-timestamp":"2023-10-12T19:26:37Z","parent":374952,"parents":[1,5,9,371459,374952],"path":"\/events\/ludum-dare\/54\/canals\/getting-there","published":"2023-10-12T19:25:06Z","scope":"public","slug":"getting-there","subsubtype":"","subtype":"","type":"post","version":1190264},"node_metadata":{"n_key":"382202","n_urlkey":"438495","n_parent":"374952","n_path":"\/events\/ludum-dare\/54\/canals\/getting-there","n_slug":"getting-there","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"6805","n_created":"1697137166","n_modified":"1697231190","n_version":"1190264","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/canals\/getting-there","text":"This is basically a post compo dev update, if you don't like these, you can skip this one.  \n\nIt is getting closer to how I wanted the game to look when I started it! Feedback is appreciated!\nDecided to learn Aseprite to draw the tiles, pretty cool tool. Even if I still have a lot to learn on pixel arting, getting happy with what I got so far, but still need to redraw the buildings, these are still placeholdy.\n  \nHow it was:  \n![canals_old_small.gif](\/\/\/raw\/59a\/1\/z\/60374.gif)\nHow it is now:  \n![post1.gif](\/\/\/raw\/59a\/1\/z\/60373.gif)  \n   \nAdded graphics, particles, even smoke builds up on the foreground, made the cars transit the way I wanted (note how they can pass side by side on the street now huh huh pretty cool - I just translated the sprite to the right a little bit while keeping the center and let the rotation magic work :stuck_out_tongue_winking_eye:)\n\nBig things missing: Feedbacks in general (points, deaths, etc), better menus, HUDs, and SOUND which I'm saving for last\n   \nYou can play both versions here:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/54\/canals\n\n(If you are on a Mac, the game will take ages to load, and will freeze your browser for a couple of minutes, sorry about that, this is a Browser + Engine interaction issue I could not fix) ","title":"Getting there!","wayback_source":[]}