Skypiercer 2.0 Post-Jam Changelog

- Fixed broken audio sliders
- Fixed saturation levels across the project. No more blinding green grass!
- Fixed fade at the end not transitioning correctly
- Final quest marker now correctly shows
- Removed the ground floor window-ledge skip
- Implemented shadows into the main shader
- Adjusted player height to be more consistent with environment props
- Added options menu ingame (accessed via Escape key) to change volume and exit game
- 15% increase to player movement speed
- Added an extra line of dialogue to help explain the bell puzzle
- WebGL is closer to completion, but still some significant bugs to iron out
Thanks to everybody who left us such detailed feedback. We've actioned everything that seemed consistent, agreeable, and not out of scope to amend on a Ludum Dare entry without significantly altering our intention.