{"author_name":"Os_Reboot","cat":"LD #32","comments":[],"epoch":1429309440,"likes":0,"metadata":{"p_key":"20404","p_author":"Os_Reboot","p_authorkey":"45083","p_urlkey":"55740","p_title":"Daring to Ludum","p_cat":"LD #32","p_event":"LD32","p_time":"1429309440","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"45083","us_name":"Os_Reboot","us_username":"os_reboot","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I&#8217;m going to participate again. I hope to perform better than last time, not talking about rankings.<\/p>\n <p>I learned about these obstacles the hard way:<\/p>\n <p>Know the software you are working with.<br \/>\n -I spent about an hour trying to figure out why my textures were blurred.<br \/>\n Add an in-game tutorial\/help screen.<br \/>\n -No one reads the game page description.<br \/>\n Save time for assets.<br \/>\n -Hours and hours balancing mechanics = no sound.<\/p>\n <p>Moreover, I apologize for the lag in <a title=\"Together In Thousands\" href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=45083\" target=\"_blank\">Together In Thousands<\/a>. Apparently it is frowned upon to call<br \/>\n <code>new Random().nextInt(#)<\/code><br \/>\n hundreds of times every update.<\/p>\n <p>This time around I&#8217;m going to try the Compo. I will be using the following tools:<br \/>\n Eclipse\/Java with the libraries<br \/>\n &#8211; LWJGL 2<br \/>\n &#8211; Slick-Util<br \/>\n &#8211; <a title=\"Ridhvl\" href=\"https:\/\/github.com\/osreboot\/Ridhvl\" target=\"_blank\">Ridhvl<\/a> (my own starter\/template library)<br \/>\n GIMP<br \/>\n Caustic\/Bfxr<br \/>\n Jarsplice<br \/>\n Github<\/p>\n <p>Good luck to all, and may everyone have time to polish!<\/p>","time":"April 17th, 2015 5:24 pm","title":"Daring to Ludum"}