Plate of War needs a few more ratings
It's a Vampire Survivors-esque game where you have to walk to experience points to collect them, and get tons of upgrades, but the twist is that you can only use the weapons you can fit on the Plate of War. However, any item that falls off the Plate isn't just deleted - it becomes a small permanent stat boost (depending on the weapon type), and restores some of your health.

Some ideas for a post-jam version:
- The backstory I made up at the last minute for the central mechanic is dark and unfitting of the game's art style, so I'll ditch the current art style and setting, and give the post-jam version a horror fantasy theme.
- A normal level up screen that pauses the game, lets you make a choice of reward, and lets you drop the item on the Plate without having to worry about the action gameplay. You can also choose some special traits when hitting level milestones.
- I'd like to add a keywords system, similar to Brotato, where having multiple weapons with a specific keyword gives perks. For example, having multiple bladed weapons would grant them the ability to slash through multiple enemies, while carrying many heavy weapons slows your movement speed, but increases your max HP, and each magic weapon increases the value of experience pickups.
- There will be multiple classes. Each class has its own innate weapon (that isn't on the Plate of War, so it can't fall off), and some special traits. Some class ideas:
- Warrior: The first class you start with. Has a sword, and gains damage when any item falls off the Plate .
- Rogue: Starts with two daggers, and gains extra movement speed when any items falls off the Plate. Has low max HP, but also has a chance to dodge attacks based on movement speed.
- Seer: All of its weapons are encased in crystal balls, which makes it hard to stack them without rolling away, but all weapons also have their power doubled.
- There will be some items that aren't weapons, like accessories and potions. They also need to fit on the Plate to gain their effects.
- Cursed weapons that are stronger, but damage and permanently debuff you if you let them fall off the Plate.