Composers and sound designers, please show us your work and discuss audio!

Hi everyone! I would really love to hear your work on sounds and music for this jam! Feel free to share a link in the comments section :smiley: I played some games with amazing soundtracks and I would also love to hear and discuss about other's process!

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Here's my experience from this jam! Seagull Island _ L'île aux Goélands by sebdegraff, QuentinVLF, navenka, KayaCarlton - Google Chrome 20.10.2023 14em08/em13.png

First ideas and concepts: - For our game Seagull Island (picture above - https://ldjam.com/events/ludum-dare/54/seagull-island-lile-aux-goelands), we aimed to create a relaxing atmosphere for the player, allowing them (you) to feel at home while also getting away from life's troubles. The main audio concept was to unlock and blend various layers based on the village you construct, providing a sense of evolution and achievement. At first, we considered using chiptune music to go along with the pixelart graphics but it was soon abandoned to work with acoustics instruments (with a touch of synthesizers of course :smirk: ).

Background soundscape and exploring - generating ideas: - To set the mood, I started synthesizing the sounds of the ocean and wind using a Korg MS20. Exploring these white noise patches led me to discover various sound effects that we'll implement during the jam, including the boat and the radio tuning in when you place the antennas.

Music in layers: - The music composition began with a 1-minute ukulele loop that I recorded in the morning while sipping coffee. This loop serves as the primary musical element of the game... until you build the radio and the antennas to hear other instruments playing along! A round and soft bass is played on the Moog Grandmother with the nice saturation of it's mixer section, accompanied by two melodic lines on an Irish banjo. For percussion, I opted for various objects I recorded (with a Zoom H2n) to give an organic feel (a mate packet for the shaker, the banjo drum's skin, various hits on a plastic dustcover, etc.). I tried to get a sense of fullness with the instrumentation but I still wanted it to breath.

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For those interested in the sound effects and feedback, here's a suggestive list: - UI sounds: hand drum and tambourine - Radio static sound: fm patch on the Elektron Digitone - Seagull: free-to-use sample found on the internet + crushed paper for the wings - Boat: Korg MS20 (saturated white noise with pulse lfo) - Plant store: wind chime - ...

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My usual style is typically dark electronic and industrial music, so it was nice to return to acoustic instruments. It felt fresh and was really enjoyable!

And you? What was your process? :smile: