{"author_link":"\/users\/lelulagames","author_name":"LelulaGames","author_uid":"lelulagames","comments":[],"epoch":1697980241,"event":"LD54","format":"md","ldjam_node_id":382651,"likes":1,"metadata":{"p_key":"204192","p_author":"LelulaGames","p_authorkey":"1212108","p_urlkey":"438803","p_title":"Post Mort","p_cat":"LDJam ","p_event":"LD54","p_time":"1697980241","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1212108","us_name":"LelulaGames","us_username":"lelulagames","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":4,"author":212108,"body":"The results are in and... my game is pretty average. For a one day build I'm really happy with that. \n\nThe thing I got the most comments on were the controls. They are set at a 45 degree angle to the camera. I know it's not a common control scheme, so I'm not entirely surprised by that. I think it's more common in isometric games where everything is very square.\n\nAnyway, the one surprise for me is that the mood score was my highest score. I set out to create a nice chill atmosphere, and I achieved that. I'm glad it worked out.\n\nNow I definitely need to learn a bit more coding before trying this again. I would love to make something a bit better than average next time.\n\n![rfesults.png](\/\/\/raw\/c8c\/33\/z\/60886.png)","comments":1,"comments-timestamp":"2023-10-22T13:25:14Z","created":"2023-10-22T13:02:38Z","files":[],"files-timestamp":0,"id":382651,"love":1,"love-timestamp":"2023-10-22T16:42:22Z","meta":[],"modified":"2023-10-22T16:42:22Z","name":"Post Mort","node-timestamp":"2023-10-22T13:10:41Z","parent":378471,"parents":[1,5,9,371459,378471],"path":"\/events\/ludum-dare\/54\/mind-the-gap\/post-mort","published":"2023-10-22T13:10:41Z","scope":"public","slug":"post-mort","subsubtype":"","subtype":"","type":"post","version":1192545},"node_metadata":{"n_key":"382651","n_urlkey":"438803","n_parent":"378471","n_path":"\/events\/ludum-dare\/54\/mind-the-gap\/post-mort","n_slug":"post-mort","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"212108","n_created":"1697979758","n_modified":"1697992942","n_version":"1192545","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/mind-the-gap\/post-mort","text":"The results are in and... my game is pretty average. For a one day build I'm really happy with that. \n\nThe thing I got the most comments on were the controls. They are set at a 45 degree angle to the camera. I know it's not a common control scheme, so I'm not entirely surprised by that. I think it's more common in isometric games where everything is very square.\n\nAnyway, the one surprise for me is that the mood score was my highest score. I set out to create a nice chill atmosphere, and I achieved that. I'm glad it worked out.\n\nNow I definitely need to learn a bit more coding before trying this again. I would love to make something a bit better than average next time.\n\n![rfesults.png](\/\/\/raw\/c8c\/33\/z\/60886.png)","title":"Post Mort","wayback_source":[]}